Age | Commit message (Collapse) | Author |
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The assertion is that the correct read type to be using is the native
type of the underlying read renderbuffer. For some fallback paths, this
may be worse than GL_RGBA/GL_UNSIGNED_BYTE for reads today, but it gets
all drivers the expected GL_BGRA/GL_UNSIGNED_BYTE for ARGB8888 or
GL_BGR//GL_UNSIGNED_SHORT_5_6_5_REV for rgb565 with no work.
This fixes the intel (and other) DRI drivers to report read formats that
should hit blit PBO readpixels paths.
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Also modify the Makefile to use the correct version for the tarballs.
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Conflicts:
progs/util/shaderutil.c
src/mesa/drivers/dri/r600/r600_context.c
src/mesa/main/version.h
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_mesa_TexParameterf calls set_tex_parameterf, which uses the params
argument as an array.
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_mesa_TexParameterf calls set_tex_parameteri, which uses the params
argument as an array.
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_mesa_TexGenf calls _mesa_TexGenfv, which uses the params argument
as an array.
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_mesa_TexGeni calls _mesa_TexGeniv, which uses the params argument
as an array.
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_mesa_TexEnvf calls _mesa_TexEnvfv, which uses the param argument
as an array.
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This enum is only supported for OpenGL 2.0. If a driver supports
OpenGL 1.4 and GL_ARB_point_sprite, using this enum should generate an
error. This is important because, for example, i915 and i830 can
support GL_ARB_point_sprite, but they cannot support
GL_POINT_SPRITE_COORD_ORIGIN.
This commit just removes the check for NV_point_sprite, which is
completely wrong, and add some comments describing what the code
should do. I don't see an easy way to check for version >= 2.0 from
inside Mesa. Perhaps we should add an extension
GL_MESA_point_sprite_20 (like Intel's old GL_EXT_packed_pixels_12) to
indicate that this added bit of functionality is available.
Also note that glean's pointSprite test only checks for
GL_ARB_point_sprite before trying to use
GL_POINT_SPRITE_COORD_ORIGIN. Naturally, that fails on
non-2.0 implementations (i.e., Mac OS X on GMA 950).
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drivers storing compressed textures with non-native stride but relying on
_mesa_get_compressed_teximage for GetCompressedTexImage otherwise won't
work correctly (for instance i965 compressed mipmaps).
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Fixes `xlib' driver build on AIX.
Signed-off-by: Brian Paul <brianp@vmware.com>
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One of the PACK_COLOR_88 cases was left over from copying
_mesa_texstore_al88 to _mesa_texstore_al1616.
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Add a GLbitfield64 type and several macros to operate on 64-bit
fields. The OutputsWritten field of gl_program is changed to use that
type. This results in a fair amount of fallout in drivers that use
programs.
No changes are strictly necessary at this point as all bits used are
below the 32-bit boundary. Fairly soon several bits will be added for
clip distances written by a vertex shader. This will cause several
bits used for varyings to be pushed above the 32-bit boundary. This
will affect any drivers that support GLSL.
At this point, only the i965 driver has been modified to support this
eventuality.
I did this as a "squash" merge. There were several places through the
outputswritten64 branch where things were broken. I foresee this
causing difficulties later for bisecting. The history is still
available in the branch.
Conflicts:
src/mesa/drivers/dri/i965/brw_wm.h
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All of this functionality is already included in ARB_fbo. This just
enables the string.
I was a bit lazy in using FEATURE_ARB_framebuffer_object for this
feature as well. I don't think it makes much difference in the long run.
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GL_EXT_packed_depth_stencil is a functional superset of
GL_NV_packed_depth_stencil. If a driver enables EXT_pds, make NV_pds
available as well.
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We don't need to call ctx->Driver.GenerateMipmap() if we're updating
a texture level >= MAX_LEVEL.
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Before, we weren't aggressive enough in checking for the start or end
of render-to-texture. In particular, if only the ctx->ReadBuffer had
texture attachments, we were treating that as a render-to-texture case.
This fixes a regression from commit 75bdbdd90b15c8704d87ca195a364ff6a42edbb1
"intel: Don't validate in a texture image used as a render target."
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This is probably not 100% complete (bind vs unbind may still not pair up
exactly), but it should help out drivers which are relying on
FinishRenderTexture to be called when we're done rendering to a particular
texture level, not just when we're done rendering to the object at all.
This is the case for the one consumer of FinishRenderTexture() so far: the
gallium state tracker. Noticed when trying to make use of FRT() in the intel
driver.
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This should fix the memory leaks in the assembly parser without the
regressions.
The conflicts in program_lexer.l were related to changes in returning
strings between the branches (always return IDENTIFIER vs. returing
either IDENTIFIER or USED_IDENTIFIER).
The conflicts in program_parse.y were related to two changes in master
One change prints a variable name in an error message. The other
change adds outputVarSize to the OUTPUT_statement rule. The cause the
position of the IDENTIFIER to change from $2 to $3.
Conflicts:
src/mesa/shader/lex.yy.c
src/mesa/shader/program_lexer.l
src/mesa/shader/program_parse.tab.c
src/mesa/shader/program_parse.y
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Fixes bug 24946.
This regression came from 8df699b3bb1aa05b633f05b121d09d812c86a22d.
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Conflicts:
src/mesa/drivers/windows/gdi/mesa.def
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Revised version of a patch from Karl Schultz.
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