Age | Commit message (Collapse) | Author |
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alias with the corresponding ARB functions.
GL_ARB_vertex_shader (and OpenGL 2.0's) VertexAttrib functions don't alias
with conventional vertex attributes, as GL_NV_vertex_program does.
So, the ARB and NV version of VertexAttrib need to be distinct.
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Removed GLWINAPI stuff - only used (unnecessarily?) in enums.c
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Next: move all the Windows/WGL stuff into the drivers/windows/ directory.
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Misc clean-ups.
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and ignored for 1D and 2D images.
Need to pass in image dimensions (1,2,3) to the _mesa_image_address() function.
This change gets propogated to some other routines.
Also added new _mesa_image_address[123]d() convenience functions.
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a non MS C compiler (MinGW). (Gregor Anich)
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Minor clean-ups.
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hardware-based PBOs in the future.
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Added _mesa_buffer_unmap().
Minor clean-ups.
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ARB_vertex_shader
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ARB_fragment_shader
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through the GL API directly, but should instead use the GL_CALL macro.
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good for subimages, padded images and such.
NB: intentionally, this is the last parameter, to avoid
breaking the current API! adding a new parameter
is not harmful, at worst it will be ignored, since all
platforms use a CDECL calling convention.
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changed some pointers to be (char *) instead of (long)
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enums for this extension, the changes to gl.h can be removed.
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fixes Mesa bug #1028405.
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