Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-05-27 | Convert all calls using _glapi_Dispatch to use the new GL_CALL macro. | Ian Romanick | |
2004-05-25 | oops | Daniel Borca | |
2004-05-25 | FXT1 texture compression (initial draft) | Daniel Borca | |
2004-05-14 | minor doxygen updates | Brian Paul | |
2004-05-13 | Another pass at implementing byte-swapped texture formats. | Brian Paul | |
More code re-use this time. Most formats now tested/debugged with new packedpixels.c test. | |||
2004-05-12 | GL_BGR can't be used with the packed types, according to the GL spec. ↵ | Brian Paul | |
Enforce such. | |||
2004-05-12 | some component ordering bugs in extract_float_rgba() | Brian Paul | |
2004-05-12 | remove last remnants of NEWTEXSTORE stuff | Brian Paul | |
2004-05-12 | yank bgr233 texformat. minor comment updates. | Brian Paul | |
2004-05-12 | Added big-endian texture formats. | Brian Paul | |
Moved CI->RGBA palette lookup into texel fetch function. | |||
2004-05-10 | Don't call calculate_derived_texenv() from in _mesa_TexEnv(). | Brian Paul | |
Minor code rearranging. | |||
2004-05-10 | Add EXT_vertex_cull support to mesa | Keith Whitwell | |
2004-05-10 | fixed bugs in fxddtex.c | Daniel Borca | |
cleaned up win32 definition files | |||
2004-05-05 | fix a few bugs when using GL_REDUCE convolution mode | Brian Paul | |
2004-05-04 | fix a bug on the convolution path | Brian Paul | |
2004-05-04 | Fix minor warnings found with g++. | Brian Paul | |
2004-05-04 | texture compression: getting warmer | Daniel Borca | |
2004-05-03 | unbloat namespace | Daniel Borca | |
2004-05-02 | restored _mesa_rescale_teximage2d() | Brian Paul | |
2004-05-01 | minor vertex/fragment program tweaks | Brian Paul | |
2004-04-30 | FXT1: getting warmer | Daniel Borca | |
2004-04-30 | AMD64 changes from Ronny V. Vindenes. | Keith Whitwell | |
2004-04-29 | FXT1 preparations | Daniel Borca | |
2004-04-27 | updated other makefiles | Brian Paul | |
2004-04-27 | Removed the old teximage code. | Brian Paul | |
Moved all code related to specific texture compression modes into new texcompress_s3tc.c and texcompress_fxt1.c files (but not implemented). | |||
2004-04-27 | transfer routines for compressed formats (avoid SEGFAULT, also prepare for ↵ | Daniel Borca | |
external packers) | |||
2004-04-26 | accomodate newtexstore | Daniel Borca | |
fixed wgl interface for fxMesa | |||
2004-04-26 | bring over build fixes from stable branch | Alan Hourihane | |
2004-04-23 | GL_DOUBLE doesn't follow GL_FLOAT, fix indexing (Keith Harrison) | Brian Paul | |
2004-04-23 | Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragment | Brian Paul | |
program is enabled AND the currently bound program is valid. Check _Enable instead of Enable to prevent things from blowing up when someone calls glEnable(GL_VERTEX_PROGRAM_ARB) without actually defining a program. | |||
2004-04-22 | s,CHAN_BITS/8,sizeof(GLchan), | Brian Paul | |
2004-04-22 | use FetchTexelf() in GetTexImage() to return float textures correctly | Brian Paul | |
2004-04-22 | fix some include file glitches | Brian Paul | |
2004-04-22 | New glTexImage code. | Brian Paul | |
The gl_texture_format struct now has a StoreTexImageFunc that's called by glTex[Sub]Image[123]D to convert the user's texture data into the specific texture format layout. Now it's much easier to add new texture formats (like the 16/32-bit floating point formats). The texutil.[ch] and texutil_tmp.h files are obsolete. | |||
2004-04-21 | Fix up some assorted issues with initialization of vertex program registers. | Brian Paul | |
Some need to be set per-vertex, other per-primitive. Cleared that up. Only need to init temp/result registers if executing an NV vertex program. | |||
2004-04-20 | Add printing for recently added opcodes. | Keith Whitwell | |
2004-04-19 | apply texgen/texture matrix in glRasterPos | Brian Paul | |
2004-04-19 | in TexEnv functions, check if pname == GL_TEXTURE_ENV_COLOR and fetch ↵ | Brian Paul | |
appropriate number of param values | |||
2004-04-18 | check for __ia64__ when setting USE_IEEE | Brian Paul | |
2004-04-14 | Use tcc and the emitted C code from s_fragprog_to_c.c to dynamically compile | Keith Whitwell | |
and execute fragment programs. Very limited and experimental, but works well enough to run arbfplight.c. http://fabrice.bellard.free.fr/tcc/ Compile with 'make linux-tcc', being sure to make clean first. | |||
2004-04-13 | check for __AMD64__ when setting USE_IEEE (Ronnny Vindenes) | Brian Paul | |
2004-04-11 | build fix for VMS | Alan Hourihane | |
2004-04-10 | fix minor glitch with GL_DEPTH_COMPONENT textures | Brian Paul | |
2004-04-05 | Committing in . | Jouk Jansen | |
Correction on last commit (My FTP-server on linux is playing games with <CR>'s) Modified Files: Mesa/src/mesa/drivers/common/descrip.mms Mesa/src/mesa/main/descrip.mms Mesa/src/mesa/shader/arbprogparse.c Mesa/src/mesa/shader/descrip.mms Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/tnl/descrip.mms ---------------------------------------------------------------------- | |||
2004-04-05 | Committing in . | Jouk Jansen | |
Updated OpenVMS compile support due to shader directory. Removed <CR>'s in arbprogparse.c Modified Files: Mesa/src/mesa/descrip.mms Mesa/src/mesa/drivers/common/descrip.mms Mesa/src/mesa/main/descrip.mms Mesa/src/mesa/shader/arbprogparse.c Mesa/src/mesa/shader/descrip.mms Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/tnl/descrip.mms ---------------------------------------------------------------------- | |||
2004-04-02 | added some assertions, just to be safe | Brian Paul | |
2004-04-02 | added FLUSH_CURRENT() call in GetMaterial() calls | Brian Paul | |
2004-04-02 | fix error in rgb332 texel fetch function | Brian Paul | |
2004-03-30 | these are now in the shader/ directory too | Brian Paul | |
2004-03-30 | these files now live in the shader directory | Brian Paul | |