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2007-07-02avoid unnecessary clamping of depth values (bug 11448)Brian
2007-06-28a variety of fixes for MingWzhang
2007-06-28increase MAX_POINT_SIZE to 60Brian
2007-06-28XXX comment about point clampingBrian
2007-06-12fix an error string, refactor _mesa_GetCompressedTexImageARB() to get rid of ↵Brian
a goto
2007-06-12fix commentBrian
2007-06-11Rework _mesa_update_texture_compare_function() to only be called duringBrian
state validation/update. Note that we're still temporarily skipping the test for an active fragment program. Need to fix shadow2D() ...
2007-06-11rename/clean-up _mesa_validate_texture_wrap_modeBrian
2007-06-11fix typo, added commentBrian
2007-06-11Replace texobj->Complete with texobj->_Complete since it's a derived field.Brian
2007-06-11typo: s/derrived/derived/Brian
2007-06-11In generic_nop() call _mesa_warning() instead of _mesa_problem() since it's ↵Brian
an app issue, not a mesa bug.
2007-06-11remove dead codeBrian
2007-06-08In supported_buffer_bitmask(), use framebuffer's visual, not context's visualBrian
2007-06-08disable depthBits test in check_compatible(), see bug 11161Brian
2007-06-08remove obsolete comment about max DEFAULT_SOFTWARE_DEPTH_BITSBrian
2007-06-07Add support for GL_ARB_fragment_program_shadow.Ian Romanick
2007-06-07Fix ARB_fp spec conformance bug WRT shadow sampling.Ian Romanick
The ARB_fp (and other assembly-level fragment program specs) say that the depth comparison function is always GL_NONE in fragment program mode.
2007-05-24Use the x11 driver as a test harness for the softpipe/state_tracker code.Keith Whitwell
This has some limitations as we currently require a mapped framebuffer, so it only really works with double-buffered ximage rgba8888 windows.
2007-05-23doxygen-ize some commentsBrian
2007-05-23restore GL_TEXTURE_LOD_BIAS in _mesa_PopAttrib(), bug 11049Brian
2007-05-23incr/decr 1D/2DArray texture refcounts like other targetsBrian
2007-05-23Fix point attentuation problem (bug 11042)Brian
ctx->Point._Attentuation was computed in wrong place and the VB->Eye coord Z array wasn't indexed correctly in run_point_stage().
2007-05-21get rid of GenTexturesLock, used ctx->Shared->MutexBrian
2007-05-21remove the unused texobj Mutex fieldBrian
2007-05-21remove a VMS-ism that doesn't seem needed elsewhereBrian
2007-05-21improve some comments, clean-up formattingBrian
2007-05-21remove some whitespaceBrian
2007-05-21if light position is local, treat it as a homogeneous coord and divide by W ↵Brian
(see bug 11009)
2007-05-19need to copy new 1D/2D array texture objects in _mesa_PushAttrib()Brian
2007-05-17Add missing _EXT suffix to 2D_ARRAY target enums.Ian Romanick
2007-05-17Add array texture targets to list that can use compressed formats.Ian Romanick
2007-05-17Refactor determining whether a texture target can use compressed formatIan Romanick
2007-05-17make srcPtr param to make_1d_stack_mipmap() constBrian
2007-05-16Initial implementation of MESA_texture_arrayIan Romanick
Shadow sampling from texture arrays is still not implemented. Everything else should be there, though.
2007-05-15Bring framebuffer_texture's error checking more in-line with the spec.Ian Romanick
2007-05-14master/trunk is now for Mesa 7.1 devel: bump versionsBrian
2007-05-10more indentation fixes, remove 'register' keywordsBrian
2007-05-10re-indent some codeBrian
2007-05-10Fix reversed enable logic in enable_textureIan Romanick
Fix bug inserted in commit c9e723e5013443df984cb3987ffa3a9ba3384b89. Discovered by Oliver McFadden (z3ro).
2007-05-10Convert "bit" parameters to GLbitfield. Fix cut-and-paste bug in _mesa_IsEnabledIan Romanick
These changes are based on patch review comments from Brian Paul, Alan Hourihane, and vehemens.
2007-05-10Refactor the loop in unbind_texobj_from_texunits.Ian Romanick
Common code was pulled out of the per-target if-statment and put at the end of the for-loop. The common code is guarded by a new variable, curr, that is set to point to the unit's current target in each if-statement.
2007-05-10Refactor queries of GL_(SOURCE|OPERAND)[012]_(ALPHA|RGB).Ian Romanick
Most switch-statements that have cases for these enums already use code like: const GLuint idx = pname - GL_SOURCE0_RGB; ... texUnit->Combine.SourceRGB[idx] ... This patch just brings the remaining bits up to speed.
2007-05-10Refactor the way TestProxyTexImage is called in texture_error_check.Ian Romanick
2007-05-10Refactor Enable / Disable and IsEnabled bits related to texture targets.Ian Romanick
2007-05-07better comments for _mesa_debug(), _mesa_warning(), etcBrian
2007-04-27Version bumps for 7.0Brian
2007-04-26Unconditionally update _TriangleCaps bits. Fixes software fallback bugs, ↵Brian
such as #10687.
2007-04-24assorted fixes for Windows/VC8Karl Schultz
2007-04-21specularColor.alpha should default to 1, not 0Brian