Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-05-21 | improve some comments, clean-up formatting | Brian | |
2007-05-21 | remove some whitespace | Brian | |
2007-05-21 | if light position is local, treat it as a homogeneous coord and divide by W ↵ | Brian | |
(see bug 11009) | |||
2007-05-19 | need to copy new 1D/2D array texture objects in _mesa_PushAttrib() | Brian | |
2007-05-17 | Add missing _EXT suffix to 2D_ARRAY target enums. | Ian Romanick | |
2007-05-17 | Add array texture targets to list that can use compressed formats. | Ian Romanick | |
2007-05-17 | Refactor determining whether a texture target can use compressed format | Ian Romanick | |
2007-05-17 | make srcPtr param to make_1d_stack_mipmap() const | Brian | |
2007-05-16 | Initial implementation of MESA_texture_array | Ian Romanick | |
Shadow sampling from texture arrays is still not implemented. Everything else should be there, though. | |||
2007-05-15 | Bring framebuffer_texture's error checking more in-line with the spec. | Ian Romanick | |
2007-05-14 | master/trunk is now for Mesa 7.1 devel: bump versions | Brian | |
2007-05-10 | more indentation fixes, remove 'register' keywords | Brian | |
2007-05-10 | re-indent some code | Brian | |
2007-05-10 | Fix reversed enable logic in enable_texture | Ian Romanick | |
Fix bug inserted in commit c9e723e5013443df984cb3987ffa3a9ba3384b89. Discovered by Oliver McFadden (z3ro). | |||
2007-05-10 | Convert "bit" parameters to GLbitfield. Fix cut-and-paste bug in _mesa_IsEnabled | Ian Romanick | |
These changes are based on patch review comments from Brian Paul, Alan Hourihane, and vehemens. | |||
2007-05-10 | Refactor the loop in unbind_texobj_from_texunits. | Ian Romanick | |
Common code was pulled out of the per-target if-statment and put at the end of the for-loop. The common code is guarded by a new variable, curr, that is set to point to the unit's current target in each if-statement. | |||
2007-05-10 | Refactor queries of GL_(SOURCE|OPERAND)[012]_(ALPHA|RGB). | Ian Romanick | |
Most switch-statements that have cases for these enums already use code like: const GLuint idx = pname - GL_SOURCE0_RGB; ... texUnit->Combine.SourceRGB[idx] ... This patch just brings the remaining bits up to speed. | |||
2007-05-10 | Refactor the way TestProxyTexImage is called in texture_error_check. | Ian Romanick | |
2007-05-10 | Refactor Enable / Disable and IsEnabled bits related to texture targets. | Ian Romanick | |
2007-05-07 | better comments for _mesa_debug(), _mesa_warning(), etc | Brian | |
2007-04-27 | Version bumps for 7.0 | Brian | |
2007-04-26 | Unconditionally update _TriangleCaps bits. Fixes software fallback bugs, ↵ | Brian | |
such as #10687. | |||
2007-04-24 | assorted fixes for Windows/VC8 | Karl Schultz | |
2007-04-21 | specularColor.alpha should default to 1, not 0 | Brian | |
2007-04-21 | fix SkipPixels bugs in _mesa_pack_bitmap(), bug 10690 | Brian | |
2007-04-21 | Rename occlude.[ch] to queryobj.[ch] | Brian | |
2007-04-21 | Rename occlude.[ch] to queryobj.[ch] to better reflect contents. | Brian | |
2007-04-21 | added MemPool field | Brian | |
2007-04-21 | Call _mesa_warning() instead of _mesa_problem() when external s3tc lib not ↵ | Brian | |
found. The later incorrectly encourages filing a bug (10703, for example). | |||
2007-04-20 | Remove unused Imakefiles. | Brian | |
2007-04-20 | Long obsolete. | Brian | |
2007-04-19 | In _mesa_unpack_depth_span() look for special cases of GLuint->GLushort and ↵ | Brian | |
GLushort->GLuint conversion. This improves performance and avoids int/float/int conversion problems that can introduce errors during glCopyTexImage(). Another fix for the depth peeling algorithm. | |||
2007-04-18 | s/GL_SHADER_PROGRAM/GL_SHADER_PROGRAM_MESA/ (a Mesa-specific token) | Brian | |
2007-04-17 | Enable texture sampling for vertex programs/shaders. | Brian | |
This is a bit of a hack for now because the tnl module is using the swrast module to fetch texels. The texture fetch/filter code should probably be moved into the main/ module since it doesn't really depend upon other swrast code. | |||
2007-04-17 | don't set GL_TEXTURE_MAX_LEVEL for GL_TEXTURE_RECTANGLE_ARB as that ↵ | Brian | |
generates an error | |||
2007-04-16 | Use generic program limits instead of NV-specific ones to init program ↵ | Brian | |
constants. Previously, this limited us to 12 temp regs for vertex programs. Many vertex shaders could exceed that. This forces us to stop using t_vb_arbprogram.c for now because of its particular register indexing scheme. Need to increase bits allocated for register indexing, etc. | |||
2007-04-14 | illegal to set GL_TEXTURE_MAX_LEVEL w/ GL_TEXTURE_RECTANGLE_ARB | Brian | |
2007-04-14 | more _mesa_unreference_framebuffer() calls, remove dead code | Brian | |
2007-04-09 | i915tex: Make sure texture format fetch hooks are initialized. | Michel Dänzer | |
2007-04-08 | enable GLSL 1.20 | Brian | |
2007-04-07 | Drop XFree86Server from execmem.c | George Sapountzis | |
This is a remnant from the libcwrapper days that can be removed now. It is the last XFree86 glitch in Mesa core. Reverts the following commit (thanks to Brian Paul for pointing to it): commit 8b1dc68662f2a18ea4e02c6d3247c5d1da741aa8 Author: Alan Hourihane <alanh@tungstengraphics.com> Date: Tue Jan 24 21:40:53 2006 +0000 pull in fix from 6.4 branch for XFree86Server definition commit cc7b6810e2fe6ab485fd96d5f17bf5d9329bd153 Author: Ian Romanick <idr@us.ibm.com> Date: Fri Oct 21 18:09:24 2005 +0000 Make execmem.c compile in the server (libGLcore). Since xf86mmap doesn't know about MAP_ANONYMOUS, this is the only viable fix. This issue will likely have to be revisited at some point. | |||
2007-04-05 | Remove SI imports/exports remnants. | George Sapountzis | |
2007-04-05 | temporary add some extra renderbuffer debug code | Brian | |
2007-04-04 | Remove the never-used SI-style imports/exports code. | Brian | |
2007-04-02 | use _mesa_reference_renderbuffer() in a few more places | Brian | |
2007-04-02 | updated debug printf | Brian | |
2007-03-27 | fix incorrect _MaxElement calculation | Roland Scheidegger | |
The calculation of _MaxElement was wrong if the stride was larger than elementSize, which lead to rejection of every DrawElements call which accessed the maximum element if CheckArrayBounds was enabled. | |||
2007-03-27 | Restore the UseTexEnvProgram logic. | Brian | |
Was removed during glsl-compiler work. Still need to go back and revisit this because of the interaction with fragment shaders... | |||
2007-03-26 | merge of glsl-compiler-1 branch | Brian | |
2007-03-25 | Fix some renderbuffer reference counting issues. Also fixes a mem leak. | Brian | |