Age | Commit message (Collapse) | Author |
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Conflicts:
src/mesa/drivers/windows/gdi/mesa.def
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Revised version of a patch from Karl Schultz.
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Signed-off-by: Brian Paul <brianp@vmware.com>
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Remove some unneeded flushes.
Replace FLUSH_CURRENT w/ FLUSH_VERTICES in other places.
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See bug 24806.
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Fixes bug 24799.
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Fixes bugs 24798 and 24801.
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If we hit the general path and call _mesa_make_temp_chan_image() we
always want to get a GL_RGBA texture. We were getting a 3-channel
GL_RGB texture before and that messed up the memory layout.
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The code should work for any driver.
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Break different formats into different functions to make it easier to read.
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Don't use hard-coded compressed block sizes.
Update comments and error strings.
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Use _mesa_get_format_color_encoding() function instead.
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Some of the fixes are cherry-picked from opengl-es branch.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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Also remove the unused initialization and GLchan fetch functions.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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Conflicts:
src/mesa/drivers/dri/radeon/radeon_fbo.c
src/mesa/drivers/dri/s3v/s3v_tex.c
src/mesa/drivers/dri/s3v/s3v_xmesa.c
src/mesa/drivers/dri/trident/trident_context.c
src/mesa/main/debug.c
src/mesa/main/mipmap.c
src/mesa/main/texformat.c
src/mesa/main/texgetimage.c
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Signed-off-by: Brian Paul <brianp@vmware.com>
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