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2006-04-11More GLSL code:Michal Krol
- use macros to access and modify render inputs bit-field; - un-alias generic vertex attributes for ARB vertex calls; - use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS (ARB code) in place of VERT_ATTRIB_MAX; - define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex attributes for ARB_vertex_shader; - fix generic attribute index range check in arbprogparse.c; - interface GLSL varyings between vertex and fragment shader; - use 64-bit optimised bitset (bitset.h) for render inputs;
2006-04-07bump version to 6.5.1Brian Paul
2006-04-06Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.Brian Paul
This allows render to depth texture (we don't support floating pt. Z buffers). Rename MESA_FORMAT_DEPTH_COMPONENT16/32 as MESA_FORMAT_Z16/32. Software fallback for glCopyTexImage now uses integer temporary image instead of float, eliminates a lot of float/int conversions.
2006-04-06do additional checking for setting up depth/stencil wrappersBrian Paul
2006-04-05Remove the code that checks for duplicated framebuffer attachments (whichBrian Paul
generated the error GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT). This was removed in version 117 of the GL_EXT_framebuffer_object spec.
2006-04-05Silence minor compiler warnings (-Wextra).Brian Paul
2006-04-04Bit set.Michal Krol
2006-04-04Return GLSL version string (1.10).Michal Krol
2006-04-04Define MAX_VERTEX_ATTRIBS to 16.Michal Krol
2006-03-31Fix the fetch_texel_ci8() code to deal with floating point color palettes.Brian Paul
Fixes Quake on Windows bug. (Karl Schultz)
2006-03-30Revert my change from 1.37 as being bogus (see ensuing list discussion forAdam Jackson
rationale).
2006-03-30comments regarding assertionsBrian Paul
2006-03-29Update the _WindowMap matrix in _mesa_set_viewport() and _mesa_DepthRange().Brian Paul
This is a temporary fix for the DRI drivers. Should really only have to update the matrix via _mesa_update_state().
2006-03-29minor clean-upBrian Paul
2006-03-29fix components initialization in two places (Ewald Snel)Brian Paul
2006-03-29 Committing in .Jouk Jansen
Removing <CR> Modified Files: Mesa/src/mesa/main/fog.c Mesa/src/mesa/main/hint.c Mesa/src/mesa/main/mtypes.h ----------------------------------------------------------------------
2006-03-29New code for rendering to depth/stencil textures.Brian Paul
Re-org of the renderbuffer wrapper code.
2006-03-29new tests for GL_DEPTH_STENCIL_EXTBrian Paul
2006-03-29a few new assertionsBrian Paul
2006-03-29Move the computation of the viewport matrix into a new update_viewport_matrix()Brian Paul
function since the matrix depends on the viewport params and the framebuffer's depth buffer resolution. Fixes some renderbuffer / depth range issues. This simplifies the _mesa_set_viewport() and _mesa_DepthRange() functions too.
2006-03-28updated comment about framebuffer's Visual fieldBrian Paul
2006-03-28update conditional for render to GL_DEPTH_STENCIL texture, check for valid ↵Brian Paul
teximage before calling ctx->Driver.RenderTexture()
2006-03-28fix #6072 (Keith Whitwell)Aapo Tahkola
2006-03-28enable GL_ARB_half_float_pixel, was GL_MESAX_half_float_pixelBrian Paul
2006-03-28comment about byteswapping in _mesa_unpack_depth_span()Brian Paul
2006-03-26merge from texman branchBrian Paul
2006-03-25fix issue in _mesa_free_framebuffer_data()Brian Paul
2006-03-25check for incomplete FBO in _mesa_Clear()Brian Paul
2006-03-24Clean up the recent code related to texture_override(). Pass params in aBrian Paul
more logical order. Remove a mess of stray ^M chars. Fix a bug when checking if the texture object's format is GL_COLOR_INDEX or GL_DEPTH_COMPONENT. This fixes a segfault when GL_TEXTURE_BASE_LEVEL!=0.
2006-03-24added some missing formats in _mesa_source/dest_buffer_exists()Brian Paul
2006-03-21GL_EXT_packed_depth_stencil should be off by defaultBrian Paul
2006-03-21GLSL fixes:Michal Krol
- generate error on NULL pointers in glShaderSourceARB; - reinstall program object, if current, in glLinkProgramARB; - vertex and fragment shaders are optional in program object; - floor asm was wrongly computed for x86 back-end; - allow for (void) idiom in function prototypes; - all fixed-state uniforms are updated; - local variable initializers are working; - implement texture* and shadow* functions for vertex processor; - generate error if too many arguments in general constructor; - trim unused data in general constructor; - struct r-value field select was badly relocated; Changes: - add derived state gl_fog_attrib::_Scale; - add derived state gl_light::_CosCutoffNeg;
2006-03-20Lots of changes/fixes for rendering to framebuffer objects.Brian Paul
- When deleting texture objects, unbind from FBOs if necessary. - Changed driver hooks for starting/ending render to texture. - Now properly handle case where gl[Copy]TexImage() is called after glFramebufferTexture[123]D(). That didn't work before.
2006-03-20additional assertions and debug code for testing FBO completenessBrian Paul
2006-03-20additional error checking to be sure source renderbuffer exists for ↵Brian Paul
glCopyTex[Sub]Image()
2006-03-20use new _mesa_sourc/dest_buffer_exists() functionsBrian Paul
2006-03-20added _mesa_source/dest_buffer_exists() function to easily test if ↵Brian Paul
particular renderbuffers are present
2006-03-20fix some buffer binding tests in _mesa_make_current()Brian Paul
2006-03-20slightly improved error messageBrian Paul
2006-03-19Queries of GL_READ_BUFFER and GL_DRAW_BUFFER were still returning theBrian Paul
pre-GL_EXT_framebuffer_object state. Now return the read/draw state stored in the framebuffer objects.
2006-03-18Don't call Driver->Bitmap() if no image to renderBrian Paul
2006-03-17 Committing in .Jouk Jansen
Mesa/src/mesa/main/imports.h : removed <CR> Mesa/src/mesa/shader/slang/descrip.mms : added new sources Modified Files: Mesa/src/mesa/main/imports.h Mesa/src/mesa/shader/slang/descrip.mms ----------------------------------------------------------------------
2006-03-17Init FogCoordFuncs[0..5] too, remove some unneeded #includesBrian Paul
2006-03-17remove another test for IN_DRI_DRIVERBrian Paul
2006-03-16Moved _glapi_check_multithread() call into drivers, instead of inBrian Paul
_mesa_make_current(). This removes an ugly #if !defined(IN_DRI_DRIVER) from core Mesa.
2006-03-16finish up some loose ends in _mesa_texstore_z24_s8()Brian Paul
2006-03-15sync with texmem branchBrian Paul
2006-03-14init Red/Green/EtcBits = 0 in soft_renderbuffer_storage()Brian Paul
2006-03-14More GLSL code:Michal Krol
- add texture sampling support; - fix assembly codegen bugs;
2006-03-07just a comment for check_compatible()Brian Paul