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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-07-31
mesa: Reduce header file inclusion in get.h.
Vinson Lee
2010-07-31
mesa: Include missing headers in vtxfmt.h.
Vinson Lee
2010-07-31
mesa: Include missing header in shared.h.
Vinson Lee
2010-07-31
mesa: Include missing header in restart.h.
Vinson Lee
2010-07-31
mesa: Include missing headers in renderbuffer.h.
Vinson Lee
2010-07-31
mesa: Include missing header in remap.h.
Vinson Lee
2010-07-31
mesa: Remove unnecessary headers.
Vinson Lee
2010-07-30
mesa: Include missing header in pixelstore.h.
Vinson Lee
2010-07-30
mesa: Include missing headers in nvprogram.h.
Vinson Lee
2010-07-30
mesa: added gl_program::IndirectRegisterFiles field
Brian Paul
2010-07-30
mesa: Add missing header to multisample.h.
Vinson Lee
2010-07-30
mesa: Remove unnecessary header from colormac.h.
Vinson Lee
2010-07-30
mesa: Remove unnecessary headers.
Vinson Lee
2010-07-30
mesa: Include macros.h in files that use symbols from macros.h.
Vinson Lee
2010-07-30
mesa: Include macros.h in attrib.c for COPY_4FV symbol.
Vinson Lee
2010-07-30
mesa: Reduce clip.h header file inclusion.
Vinson Lee
2010-07-29
mesa: Add missing header to framebuffer.h.
Vinson Lee
2010-07-29
mesa: Add missing header to fboject.h.
Vinson Lee
2010-07-29
mesa: Add missing header to texgetimage.h.
Vinson Lee
2010-07-29
mesa: Add missing header to texrender.h.
Vinson Lee
2010-07-29
mesa: Add missing header and forward declarations to uniforms.h.
Vinson Lee
2010-07-29
mesa: Add missing headers to viewport.h.
Vinson Lee
2010-07-29
mesa: Add missing header to depthstencil.h.
Vinson Lee
2010-07-29
mesa: Add missing headers to debug.h.
Vinson Lee
2010-07-29
mesa: Reduce clear.h header file inclusion.
Vinson Lee
2010-07-29
mesa: Reduce bufferobj.h header file inclusion.
Vinson Lee
2010-07-29
mesa: Remove unnecessary headers.
Vinson Lee
2010-07-28
mesa: Reduce arrayobj.h header file inclusion.
Vinson Lee
2010-07-28
mesa: Remove unnecessary header.
Vinson Lee
2010-07-28
mesa: Remove unnecessary header.
Vinson Lee
2010-07-28
intel: Implement EGL_KHR_surfaceless extension
Kristian Høgsberg
2010-07-26
Merge remote branch 'origin/master' into glsl2
Eric Anholt
2010-07-23
mesa: Fix Cygwin build with llvm enabled.
Vinson Lee
2010-07-21
linker: Link built-in functions instead of including them in every shader
Ian Romanick
2010-07-20
mesa: call ctx->Driver.ChooseTextureFormat() only when necessary.
Brian Paul
2010-07-19
linker: Track and validate GLSL versions used in shaders
Ian Romanick
2010-07-19
i915: Ask the compiler to flatten out all the if statements that it can.
Eric Anholt
2010-07-16
mesa: return retval in _mesa_RenderObjectUnpurgeable()
Brian Paul
2010-07-15
mesa: Add error path in compressed_texture_error_check.
Vinson Lee
2010-07-14
mesa: fix _mesa_Texture/Render/BufferObjectUnpurgeable() return values
Brian Paul
2010-07-14
mesa: update assertions and fix refcounting in depth/stencil renderbuffer code
Brian Paul
2010-07-14
mesa: silence a printf warning
Brian Paul
2010-07-13
Merge branch 'mesa-2d-registers'
Zack Rusin
2010-07-13
mesa: s/snprintf/_mesa_snprintf/
Vinson Lee
2010-07-10
mesa: make uniform work with geometry shaders
Zack Rusin
2010-07-10
mesa: GL_TRIANGLE_STRIP_ADJACENCY_ARB is the last valid primitive
Zack Rusin
2010-07-09
mesa: Move [UN]CLAMPED_FLOAT_TO_UBYTE from imports.h to macros.h.
Vinson Lee
2010-07-08
gs: inject const int gl_VerticesIn at link time
Zack Rusin
2010-07-07
mesa: initial support for new GL 3.0 texture formats
Brian Paul
2010-07-06
mesa: Always initialize transform feedback state.
Chia-I Wu
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