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path: root/src/mesa/main
AgeCommit message (Expand)Author
2010-07-31mesa: Reduce header file inclusion in get.h.Vinson Lee
2010-07-31mesa: Include missing headers in vtxfmt.h.Vinson Lee
2010-07-31mesa: Include missing header in shared.h.Vinson Lee
2010-07-31mesa: Include missing header in restart.h.Vinson Lee
2010-07-31mesa: Include missing headers in renderbuffer.h.Vinson Lee
2010-07-31mesa: Include missing header in remap.h.Vinson Lee
2010-07-31mesa: Remove unnecessary headers.Vinson Lee
2010-07-30mesa: Include missing header in pixelstore.h.Vinson Lee
2010-07-30mesa: Include missing headers in nvprogram.h.Vinson Lee
2010-07-30mesa: added gl_program::IndirectRegisterFiles fieldBrian Paul
2010-07-30mesa: Add missing header to multisample.h.Vinson Lee
2010-07-30mesa: Remove unnecessary header from colormac.h.Vinson Lee
2010-07-30mesa: Remove unnecessary headers.Vinson Lee
2010-07-30mesa: Include macros.h in files that use symbols from macros.h.Vinson Lee
2010-07-30mesa: Include macros.h in attrib.c for COPY_4FV symbol.Vinson Lee
2010-07-30mesa: Reduce clip.h header file inclusion.Vinson Lee
2010-07-29mesa: Add missing header to framebuffer.h.Vinson Lee
2010-07-29mesa: Add missing header to fboject.h.Vinson Lee
2010-07-29mesa: Add missing header to texgetimage.h.Vinson Lee
2010-07-29mesa: Add missing header to texrender.h.Vinson Lee
2010-07-29mesa: Add missing header and forward declarations to uniforms.h.Vinson Lee
2010-07-29mesa: Add missing headers to viewport.h.Vinson Lee
2010-07-29mesa: Add missing header to depthstencil.h.Vinson Lee
2010-07-29mesa: Add missing headers to debug.h.Vinson Lee
2010-07-29mesa: Reduce clear.h header file inclusion.Vinson Lee
2010-07-29mesa: Reduce bufferobj.h header file inclusion.Vinson Lee
2010-07-29mesa: Remove unnecessary headers.Vinson Lee
2010-07-28mesa: Reduce arrayobj.h header file inclusion.Vinson Lee
2010-07-28mesa: Remove unnecessary header.Vinson Lee
2010-07-28mesa: Remove unnecessary header.Vinson Lee
2010-07-28intel: Implement EGL_KHR_surfaceless extensionKristian Høgsberg
2010-07-26Merge remote branch 'origin/master' into glsl2Eric Anholt
2010-07-23mesa: Fix Cygwin build with llvm enabled.Vinson Lee
2010-07-21linker: Link built-in functions instead of including them in every shaderIan Romanick
2010-07-20mesa: call ctx->Driver.ChooseTextureFormat() only when necessary.Brian Paul
2010-07-19linker: Track and validate GLSL versions used in shadersIan Romanick
2010-07-19i915: Ask the compiler to flatten out all the if statements that it can.Eric Anholt
2010-07-16mesa: return retval in _mesa_RenderObjectUnpurgeable()Brian Paul
2010-07-15mesa: Add error path in compressed_texture_error_check.Vinson Lee
2010-07-14mesa: fix _mesa_Texture/Render/BufferObjectUnpurgeable() return valuesBrian Paul
2010-07-14mesa: update assertions and fix refcounting in depth/stencil renderbuffer codeBrian Paul
2010-07-14mesa: silence a printf warningBrian Paul
2010-07-13Merge branch 'mesa-2d-registers'Zack Rusin
2010-07-13mesa: s/snprintf/_mesa_snprintf/Vinson Lee
2010-07-10mesa: make uniform work with geometry shadersZack Rusin
2010-07-10mesa: GL_TRIANGLE_STRIP_ADJACENCY_ARB is the last valid primitiveZack Rusin
2010-07-09mesa: Move [UN]CLAMPED_FLOAT_TO_UBYTE from imports.h to macros.h.Vinson Lee
2010-07-08gs: inject const int gl_VerticesIn at link timeZack Rusin
2010-07-07mesa: initial support for new GL 3.0 texture formatsBrian Paul
2010-07-06mesa: Always initialize transform feedback state.Chia-I Wu