Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-06-08 | In supported_buffer_bitmask(), use framebuffer's visual, not context's visual | Brian | |
2007-06-08 | disable depthBits test in check_compatible(), see bug 11161 | Brian | |
2007-06-08 | remove obsolete comment about max DEFAULT_SOFTWARE_DEPTH_BITS | Brian | |
2007-06-07 | Add support for GL_ARB_fragment_program_shadow. | Ian Romanick | |
2007-06-07 | Fix ARB_fp spec conformance bug WRT shadow sampling. | Ian Romanick | |
The ARB_fp (and other assembly-level fragment program specs) say that the depth comparison function is always GL_NONE in fragment program mode. | |||
2007-05-24 | Use the x11 driver as a test harness for the softpipe/state_tracker code. | Keith Whitwell | |
This has some limitations as we currently require a mapped framebuffer, so it only really works with double-buffered ximage rgba8888 windows. | |||
2007-05-23 | doxygen-ize some comments | Brian | |
2007-05-23 | restore GL_TEXTURE_LOD_BIAS in _mesa_PopAttrib(), bug 11049 | Brian | |
2007-05-23 | incr/decr 1D/2DArray texture refcounts like other targets | Brian | |
2007-05-23 | Fix point attentuation problem (bug 11042) | Brian | |
ctx->Point._Attentuation was computed in wrong place and the VB->Eye coord Z array wasn't indexed correctly in run_point_stage(). | |||
2007-05-21 | get rid of GenTexturesLock, used ctx->Shared->Mutex | Brian | |
2007-05-21 | remove the unused texobj Mutex field | Brian | |
2007-05-21 | remove a VMS-ism that doesn't seem needed elsewhere | Brian | |
2007-05-21 | improve some comments, clean-up formatting | Brian | |
2007-05-21 | remove some whitespace | Brian | |
2007-05-21 | if light position is local, treat it as a homogeneous coord and divide by W ↵ | Brian | |
(see bug 11009) | |||
2007-05-19 | need to copy new 1D/2D array texture objects in _mesa_PushAttrib() | Brian | |
2007-05-17 | Add missing _EXT suffix to 2D_ARRAY target enums. | Ian Romanick | |
2007-05-17 | Add array texture targets to list that can use compressed formats. | Ian Romanick | |
2007-05-17 | Refactor determining whether a texture target can use compressed format | Ian Romanick | |
2007-05-17 | make srcPtr param to make_1d_stack_mipmap() const | Brian | |
2007-05-16 | Initial implementation of MESA_texture_array | Ian Romanick | |
Shadow sampling from texture arrays is still not implemented. Everything else should be there, though. | |||
2007-05-15 | Bring framebuffer_texture's error checking more in-line with the spec. | Ian Romanick | |
2007-05-14 | master/trunk is now for Mesa 7.1 devel: bump versions | Brian | |
2007-05-10 | more indentation fixes, remove 'register' keywords | Brian | |
2007-05-10 | re-indent some code | Brian | |
2007-05-10 | Fix reversed enable logic in enable_texture | Ian Romanick | |
Fix bug inserted in commit c9e723e5013443df984cb3987ffa3a9ba3384b89. Discovered by Oliver McFadden (z3ro). | |||
2007-05-10 | Convert "bit" parameters to GLbitfield. Fix cut-and-paste bug in _mesa_IsEnabled | Ian Romanick | |
These changes are based on patch review comments from Brian Paul, Alan Hourihane, and vehemens. | |||
2007-05-10 | Refactor the loop in unbind_texobj_from_texunits. | Ian Romanick | |
Common code was pulled out of the per-target if-statment and put at the end of the for-loop. The common code is guarded by a new variable, curr, that is set to point to the unit's current target in each if-statement. | |||
2007-05-10 | Refactor queries of GL_(SOURCE|OPERAND)[012]_(ALPHA|RGB). | Ian Romanick | |
Most switch-statements that have cases for these enums already use code like: const GLuint idx = pname - GL_SOURCE0_RGB; ... texUnit->Combine.SourceRGB[idx] ... This patch just brings the remaining bits up to speed. | |||
2007-05-10 | Refactor the way TestProxyTexImage is called in texture_error_check. | Ian Romanick | |
2007-05-10 | Refactor Enable / Disable and IsEnabled bits related to texture targets. | Ian Romanick | |
2007-05-07 | better comments for _mesa_debug(), _mesa_warning(), etc | Brian | |
2007-04-27 | Version bumps for 7.0 | Brian | |
2007-04-26 | Unconditionally update _TriangleCaps bits. Fixes software fallback bugs, ↵ | Brian | |
such as #10687. | |||
2007-04-24 | assorted fixes for Windows/VC8 | Karl Schultz | |
2007-04-21 | specularColor.alpha should default to 1, not 0 | Brian | |
2007-04-21 | fix SkipPixels bugs in _mesa_pack_bitmap(), bug 10690 | Brian | |
2007-04-21 | Rename occlude.[ch] to queryobj.[ch] | Brian | |
2007-04-21 | Rename occlude.[ch] to queryobj.[ch] to better reflect contents. | Brian | |
2007-04-21 | added MemPool field | Brian | |
2007-04-21 | Call _mesa_warning() instead of _mesa_problem() when external s3tc lib not ↵ | Brian | |
found. The later incorrectly encourages filing a bug (10703, for example). | |||
2007-04-20 | Remove unused Imakefiles. | Brian | |
2007-04-20 | Long obsolete. | Brian | |
2007-04-19 | In _mesa_unpack_depth_span() look for special cases of GLuint->GLushort and ↵ | Brian | |
GLushort->GLuint conversion. This improves performance and avoids int/float/int conversion problems that can introduce errors during glCopyTexImage(). Another fix for the depth peeling algorithm. | |||
2007-04-18 | s/GL_SHADER_PROGRAM/GL_SHADER_PROGRAM_MESA/ (a Mesa-specific token) | Brian | |
2007-04-17 | Enable texture sampling for vertex programs/shaders. | Brian | |
This is a bit of a hack for now because the tnl module is using the swrast module to fetch texels. The texture fetch/filter code should probably be moved into the main/ module since it doesn't really depend upon other swrast code. | |||
2007-04-17 | don't set GL_TEXTURE_MAX_LEVEL for GL_TEXTURE_RECTANGLE_ARB as that ↵ | Brian | |
generates an error | |||
2007-04-16 | Use generic program limits instead of NV-specific ones to init program ↵ | Brian | |
constants. Previously, this limited us to 12 temp regs for vertex programs. Many vertex shaders could exceed that. This forces us to stop using t_vb_arbprogram.c for now because of its particular register indexing scheme. Need to increase bits allocated for register indexing, etc. | |||
2007-04-14 | illegal to set GL_TEXTURE_MAX_LEVEL w/ GL_TEXTURE_RECTANGLE_ARB | Brian | |