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2006-03-20added _mesa_source/dest_buffer_exists() function to easily test if ↵Brian Paul
particular renderbuffers are present
2006-03-20fix some buffer binding tests in _mesa_make_current()Brian Paul
2006-03-20slightly improved error messageBrian Paul
2006-03-19Queries of GL_READ_BUFFER and GL_DRAW_BUFFER were still returning theBrian Paul
pre-GL_EXT_framebuffer_object state. Now return the read/draw state stored in the framebuffer objects.
2006-03-18Don't call Driver->Bitmap() if no image to renderBrian Paul
2006-03-17 Committing in .Jouk Jansen
Mesa/src/mesa/main/imports.h : removed <CR> Mesa/src/mesa/shader/slang/descrip.mms : added new sources Modified Files: Mesa/src/mesa/main/imports.h Mesa/src/mesa/shader/slang/descrip.mms ----------------------------------------------------------------------
2006-03-17Init FogCoordFuncs[0..5] too, remove some unneeded #includesBrian Paul
2006-03-17remove another test for IN_DRI_DRIVERBrian Paul
2006-03-16Moved _glapi_check_multithread() call into drivers, instead of inBrian Paul
_mesa_make_current(). This removes an ugly #if !defined(IN_DRI_DRIVER) from core Mesa.
2006-03-16finish up some loose ends in _mesa_texstore_z24_s8()Brian Paul
2006-03-15sync with texmem branchBrian Paul
2006-03-14init Red/Green/EtcBits = 0 in soft_renderbuffer_storage()Brian Paul
2006-03-14More GLSL code:Michal Krol
- add texture sampling support; - fix assembly codegen bugs;
2006-03-07just a comment for check_compatible()Brian Paul
2006-03-07disable double-buffer test in check_compatible(), fixes pbuffer/visual problemBrian Paul
2006-03-07print newline in _mesa_warning()Brian Paul
2006-03-07call _mesa_update_framebuffer_visual() in _mesa_FramebufferRenderbufferEXT() ↵Brian Paul
to fix some minor glitches
2006-03-03Use standard ARB names instead of vendor-specific NV names for the ↵Roland Scheidegger
ARB/NV_vertex_program enums in common state handling code, and update comments accordingly. Change some slightly confusing code which gave the impression GL_VERTEX_PROGRAM_ARB and GL_VERTEX_PROGRAM_NV enums were different.
2006-03-02Fix more enums defined not only by one extension when queried by glGet ↵Roland Scheidegger
(GL_COLOR_SUM_EXT, GL_POINT_SPRITE_NV, GL_POINT_SPRITE_COORD_ORIGIN, GL_TRANSPOSE_CURRENT_MATRIX_ARB). Fix similar bugs (also those previously overseen dependant on NV/ARB_vertex_program) in glIsEnabled. Add missing GL_COLOR_SUM_EXT enum to glIsEnabled.
2006-03-02improved error msgBrian Paul
2006-03-02check FEATURE_EXT_framebuffer_blitBrian Paul
2006-03-01Fix glGet with enums which are used not only in NV_vertex_program, but other ↵Roland Scheidegger
extensions too (ARB_vertex_program, ARB_fragment_program, NV_fragment_program), if no support for NV_vertex_program is present. While here, fix return value if enum is used which is not supported by the exposed extensions (GL_INVALID_ENUM instead of GL_INVALID_VALUE). Fix some compile-time #ifs depending on NV_vertex/fragment_program which should also be dependant on ARB_vertex/fragment_program. See bug #6070
2006-03-01No need for _mesa_save_error() to be public.Brian Paul
glVertexAttrib() w/ bad index should generate GL_INVALID_VALUE, not GL_INVALID_ENUM. Misc clean-ups.
2006-03-01added BlitFramebuffer() supportBrian Paul
2006-03-01updated commentBrian Paul
2006-03-01Added glBlitFramebufferEXT function.Brian Paul
2006-03-01remove temporary tokens, more error checks for blit functionBrian Paul
2006-02-28Allow error checking to look for presence of either of two extensions.Brian Paul
See bug 6070.
2006-02-27More GLSL code:Michal Krol
- add x86 code generator; - add full support for uniforms in ARB_shader_objects; - add assembly instruction: global_addr; - reorganize #includes; - built-in uniforms accessed by index, rather than by name; - add some entries to x86sse rtasm; - add configurations to VC6 projects: 'Release x86' and 'Debug x86'; - #define SLANG_X86 active only on VC6 x86 builds; - introduce code export table for a shader; - remove GNU license from the noise library;
2006-02-26re-formated with indent.Brian Paul
2006-02-26Remove need to initialize the InstSize[] array elements by just storingBrian Paul
the instruction size in _mesa_alloc_instruction().
2006-02-26display list clean-upsBrian Paul
2006-02-24fix broken _mesa_copy_context() for GL_LIGHTING_BITBrian Paul
2006-02-24Fix _mesa_copy_texture_state() so that we copy texture object bindings,Brian Paul
not the actual contents of texture objects. This makes glXCopyContext() work properly.
2006-02-15Include dix-config.h if HAVE_DIX_CONFIG_H is defined. This will be used by theEric Anholt
X Server to get things like _XSERVER64 (for X headers) and NO_LIBCWRAPPER defined consistently when its builds Mesa internally.
2006-02-15Enable texcoords when program object in use.Michal Krol
2006-02-15Enable GL_ARB_fragment_shader extension.Michal Krol
2006-02-13Enable GL_ARB_shader_objects, GL_ARB_shading_language_100 andMichal Krol
GL_ARB_vertex_shader extensions.
2006-02-13Rename current glsl program variable.Michal Krol
2006-02-13Add _mesa_atanf and _mesa_asinf functions.Michal Krol
2006-02-11Add the ability to define NO_LIBCWRAPPER to avoid libcwrapper brain damage.Eric Anholt
If it's true that libcwrapper usage isn't necessary ever in the DllLoader world, then this code should probbaly all go away.
2006-02-01fix test for valid texunit in _mesa_ClientActiveTextureARBRoland Scheidegger
2006-01-24fix using a tmp without asking for oneJerome Glisse
2006-01-24pull in fix from 6.4 branch for XFree86Server definitionAlan Hourihane
2006-01-24fix broken get_half & get_zeroAapo Tahkola
2006-01-19Avoid a crash when the user has enabled glVertex{,Attrib}Pointer but hasn'tAdam Jackson
filled in a valid pointer for that attribute or vertex array.
2006-01-16properly free ATI fragment shaders (Tilman Sauerbeck)Brian Paul
2006-01-09s/GLuint/GLbitfield/Brian Paul
2005-12-30properly notify driver on scissor change in MakeCurrentKeith Whitwell
2005-12-15move va_end() call (Evgeny Kotsuba)Brian Paul