Age | Commit message (Collapse) | Author |
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t_vb_program.c
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these should be the same functions (as per spec).
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Add entrypoints to glapi XML file and regenerate files.
Implement glStencilOpSeparateATI().
Consolidate some code in stencil.c
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Conflicts:
src/mesa/drivers/dri/i965/brw_sf.h
src/mesa/drivers/dri/i965/intel_context.c
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instructions
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EXT_blend_logic_op is slightly different from GL 1.1's RGBA logicop mode
and does not have to be supported. Per conversation with Roland.
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This fixes the X server crash reported by KeithP on Aug 29.
The old context's FBOs will be unreferenced during context destruction so
there's no memleak with this change.
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group's objects (Shane Blackett)
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previously did.
Basically, in update_framebuffer() (which should be called after an FBO is bound
with MakeCurrent or BindFramebuffer) we check if the FBO is a window-system FBO.
If it is, update the FBO's GL_READ/DRAW_BUFFER state according to the context state.
Old code still in place but disabled with #if 0 / #endif.
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Simplification in colortab.c too.
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Free FBOs before textures since the later may be referenced by the former.
Need to bind the context we're destroying if there isn't a current context
so that ctx->DeleteTexture() etc can be used.
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Use new _mesa_reference_texobj() function for referencing/unreferencing
textures. Add new assertions/tests to try to detect invalid usage of
deleted textures.
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The field 'Data' in an obj is NULL in some dri drivers(such
as i965). Use mapped pointer instead.
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_mesa_unpack_bitmap
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As glPixelStore(GL_UNPACK) affect the bits into a stipple pattern,
hence 128 bytes used to store the pattern in a display list aren't
enough sometimes.
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