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2010-02-04gallium: add point size clamp to implementation limits in vertex shaderRoland Scheidegger
The point size min/max registers (unused by mesa state tracker) were removed since most hardware couldn't do much with them. However, we don't want to have to rely on hw to do point size clamping correctly to implementation dependent limits, hence have to do that in the vertex shader. This should also solve a potential problem with (non-AA) points smaller than 1.0 which according to OGL still have size 1.0. Note that OGL point rendering is odd, in particular point sprites are rasterized differently to points. Some hardware might support those different modes, but in any case the different clamping values used for smooth/multisampled/sprite enabled points might help a bit for hw which rasterizes points the same as point sprites. Also tweak mesa's ff to vertex shader translation so don't have to clamp twice in case of point attenuation.
2010-02-03mesa: increase number of texture units to MAX_COMBINED_TEXTURE_IMAGE_UNITSBrian Paul
We were misinterpretting GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS previously. It's the number of texture units for which we need to keep state; not just the total number of texture units addressable by the vertex shader plus fragment shader. Since sw Mesa independently supports 16 texture units in vertex shaders and 16 texture units in fragment shaders, the max combined units is 32. Note that the docs for glActiveTexture() indicate the max legal unit is MAX(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, MAX_TEXTURE_COORDS) - 1. A new piglit test (texunits.c) tests the various texture unit limits. I'm pretty sure I've got this all right now, but additional reviews are welcome...
2010-02-03mesa: re-dimension RasterTexCoords and CoordReplaceBrian Paul
These are limited to the number of texture coordinate units.
2010-02-03mesa: added texcoord unit assertionBrian Paul
2010-02-03mesa: use Elements() instead of MAX_TEXTURE_COORD_UNITSBrian Paul
2010-02-03mesa: added tex unit assert, use Elements() macroBrian Paul
2010-02-03mesa: check for invalid texture coord unit in glGet queriesBrian Paul
2010-02-03mesa: add error check for querying invalid texture matrixBrian Paul
2010-02-03mesa: use Elements() as limit in loops over texture/program matrix stacksBrian Paul
2010-02-03mesa: add out of bounds assertions for accessing texture matrix stackBrian Paul
2010-02-03mesa: Factor out the fb initialization details from _mesa_new_framebuffer.Francisco Jerez
This should make things easier for drivers wanting to work with a "subclass" of gl_framebuffer. The complementary "_mesa_initialize_framebuffer" function is now called "_mesa_initialize_window_framebuffer" for the sake of symmetry. Signed-off-by: Brian Paul <brianp@vmware.com>
2010-02-02mesa: Add a BITSET_FFS function.Francisco Jerez
It will be useful for the nouveau DRI driver and IMHO there's no reason to keep it private. Signed-off-by: Brian Paul <brianp@vmware.com>
2010-02-01mesa: Remove unnecessary headers.Vinson Lee
2010-01-31mesa: Remove unnecessary headers.Vinson Lee
2010-01-29Merge commit 'lb2/arb_fragment_coord_conventions'Keith Whitwell
2010-01-29mesa: do state validation in _mesa_valid_to_render()Brian Paul
...rather than checking/validating before all the calls to _mesa_valid_to_render() and valid_to_render(). The next patch will actually fix some bugs... (cherry picked from commit 23eda89ec89e2bd5bc26077bd56e8d6b5d4040d4)
2010-01-29mesa: don't expose GL_ARB_fragment_coord_conventions until the GLSL part is doneLuca Barbieri
Exposing it was incorrect, as the GLSL part of the extension is missing. We still keep the ARB_fragment_coord_conventions field, so that the ARBfp parser can know whether to accept or reject the keywords.
2010-01-27mesa: fix double->float assignment warningsBrian Paul
Reported by Karl Schultz.
2010-01-27mesa: fix int/uint comparison warningsBrian Paul
Reported by Karl Schultz.
2010-01-27mesa: more info in glActiveTexture error msgBrian Paul
2010-01-26Merge branch 'mesa_7_7_branch'Brian Paul
Merging was easier than cherry picking in this instance.
2010-01-26mesa: Don't bind DRAW/READ_FRAMEBUFFER separately without FBO blit supportErik Wien
If GL_EXT_framebuffer_blit was not supported _mesa_DeleteFramebuffersEXT would raise an error when deleting the currently bound framebuffer. This because it tried to bind the default DRAW- and READ_FRAMEBUFFER separately. This patch binds the default FRAMEBUFFER instead in that case. Encountered in the fbo/fbo-copyteximage piglit test on R600. Patch cleaned up a bit by Brian Paul.
2010-01-26mesa: remove redundant _MaxElement computationBrian Paul
Eric added some new code to check if offset < obj_size before computing _MaxElement but my original code was still present afterward and it clobbered the _MaxElement value. Not sure if this came from a bad merge or what.
2010-01-25Merge branch 'mesa_7_7_branch'Brian Paul
Conflicts: src/mesa/drivers/dri/intel/intel_screen.c src/mesa/drivers/dri/intel/intel_swapbuffers.c src/mesa/drivers/dri/r300/r300_emit.c src/mesa/drivers/dri/r300/r300_ioctl.c src/mesa/drivers/dri/r300/r300_tex.c src/mesa/drivers/dri/r300/r300_texstate.c
2010-01-24mesa: move _mesa_debug() call earlier in _mesa_ScissorBrian Paul
Part of a patch from Xavier Chantry <chantry.xavier@gmail.com>
2010-01-23Merge branch 'arb_half_float_vertex'Dave Airlie
2010-01-23mesa: add core support for ARB_half_float_vertex.Dave Airlie
Adds the extension to the list + support to the APIs. also add t_draw.c support to convert for sw rast. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-01-23glapi: add GL_HALF_FLOAT enum support.Dave Airlie
Regenerate enums files and GLX indirect. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-01-22Merge branch 'mesa_7_7_branch'Brian Paul
Conflicts: src/gallium/auxiliary/draw/draw_context.c src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c src/gallium/auxiliary/pipebuffer/Makefile src/gallium/auxiliary/pipebuffer/SConscript src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c src/gallium/auxiliary/tgsi/tgsi_scan.c src/gallium/drivers/i915/i915_surface.c src/gallium/drivers/i915/i915_texture.c src/gallium/drivers/llvmpipe/lp_setup.c src/gallium/drivers/llvmpipe/lp_tex_sample_c.c src/gallium/drivers/llvmpipe/lp_texture.c src/gallium/drivers/softpipe/sp_prim_vbuf.c src/gallium/state_trackers/xorg/xorg_dri2.c src/gallium/winsys/drm/intel/gem/intel_drm_api.c src/gallium/winsys/drm/nouveau/drm/nouveau_drm_api.c src/gallium/winsys/drm/radeon/core/radeon_drm.c src/gallium/winsys/drm/vmware/core/vmw_screen_dri.c src/mesa/state_tracker/st_cb_clear.c
2010-01-22glapi: clean-up and simplify glapi_nop.c codeBrian Paul
Removed _glapi_noop_enable_warnings() and _glapi_set_warning_func(). Just check the DEBUG env vars and call fprintf(stderr) with a warning message instead.
2010-01-21mesa: minor whitespace fixBrian Paul
2010-01-21mesa: support for GL_ARB_fragment_coord_conventionsLuca Barbieri
Signed-off-by: Brian Paul <brianp@vmware.com>
2010-01-20mesa: replace questionable CPU_TO_LE32 macro with functionBrian Paul
2010-01-20Merge remote branch 'origin/opengl-es-v2'Chia-I Wu
2010-01-19mesa: added comment about future FBO formatsBrian Paul
2010-01-19Sun compilers now support some gcc __attribute__ valuesAlan Coopersmith
Sun cc 5.9 and later (__SUNPRO_C >= 0x590) support __attribute__ calls for aligned, always_inline, noinline, pure, const, and malloc. This commit includes updates to files that were regenerated by gl_XML.py after adding the __SUNPRO_C checks to it Signed-off-by: Alan Coopersmith <alan.coopersmith@sun.com> Signed-off-by: Brian Paul <brianp@vmware.com>
2010-01-18mesa: Remove unnecessary header from attrib.c.Vinson Lee
2010-01-18mesa: Remove unnecessary header from blend.c.Vinson Lee
2010-01-18mesa: Remove unnecessary headers from buffers.c.Vinson Lee
2010-01-18mesa: Remove unnecessary header from convolve.c.Vinson Lee
2010-01-18mesa: Fix typo of 'unknown' in debug.c.Vinson Lee
2010-01-18mesa: Remove unnecessary headers from debug.c.Vinson Lee
2010-01-18mesa: Remove unnecessary header from depthstencil.c.Vinson Lee
2010-01-18mesa: Remove unnecessary headers from dlist.c.Vinson Lee
2010-01-18mesa: Remove unnecessary header from drawpix.c.Vinson Lee
2010-01-18mesa: Remove unnecessary header from enable.c.Vinson Lee
2010-01-18mesa: Remove unnecessary headers from fbobject.c.Vinson Lee
2010-01-18mesa: Remove unnecessary header from formats.c.Vinson Lee
2010-01-18mesa: Remove unnecessary header from image.c.Vinson Lee
2010-01-18mesa: Remove unnecessary headers from lines.c.Vinson Lee