Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-02-06 | mesa: meaningless whitespace change to see if git's working (ignore) | Brian Paul | |
2009-02-04 | mesa: more info in error messages | Brian Paul | |
2009-02-04 | mesa: minor error msg improvement | Brian Paul | |
2009-02-03 | mesa: simplify delete_wrapper() | Brian Paul | |
2009-01-31 | mesa: more display list cleanups | Brian | |
Remove some unneeded fields. Rename some function parameters. | |||
2009-01-31 | mesa: display list clean-ups | Brian | |
Rename some structs and fields to be more consistant with the rest of mesa. | |||
2009-01-31 | mesa: minor comments, clean-ups | Brian | |
2009-01-31 | mesa: remove remnant of GL_SGIX_depth_texture | Brian | |
2009-01-30 | mesa: simplify the _mesa_get_proxy_tex_image() function | Brian Paul | |
2009-01-30 | mesa: fix incorrect call to clear_teximage_fields() in _mesa_TexImage2D() | Brian Paul | |
Fixes failed assertion / segfault for particular proxy texture tests. | |||
2009-01-30 | mesa: add missing _mesa_reference_texobj() calls for texture array targets | Brian Paul | |
2009-01-30 | mesa: remove incorrect refcounting adjustment in ↵ | Brian Paul | |
adjust_buffer_object_ref_counts() Fixes bug 19835. However, a more elaborate fix should be implemented someday which uses proper reference counting for gl_array_object. | |||
2009-01-29 | mesa: allow glFramebufferTexture1/2/3D(target = GL_READ/DRAW_FRAMEBUFFER) | Brian Paul | |
This is part of GL_EXT_framebuffer_blit and GL_ARB_framebuffer_obbject. | |||
2009-01-29 | mesa: fix a render to texture FBO validation bug | Brian Paul | |
When glTexImage() is called we need to re-validate any FBOs that point to the texture (i.e. render-to-texture) since changing the texture's size/format will effect FBO completeness. We don't keep a list of all FBOs rendering into each texture (which would be a bit messy) so we check all FBOs in existance. To optimize this, the gl_texture_object->_RenderToTexture flag is used to avoid checking textures that have never been used as renderbuffers. So, we only walk over all FBOs (there's usually only a few) when glTexImage() modifies a RTT texture. Fixes a bug seen in shadowtex.c when toggling packed depth/stencil mode. | |||
2009-01-28 | Make GL_ARB_draw_buffers mandatory | Ian Romanick | |
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> | |||
2009-01-28 | Make GL_{EXT,SUN}_multi_draw_arrays and GL_IBM_multimode_draw_arrays mandatory | Ian Romanick | |
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> | |||
2009-01-28 | Make GL_ARB_vertex_buffer_object mandatory | Ian Romanick | |
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> | |||
2009-01-28 | Make GL_ARB_multisample mandatory | Ian Romanick | |
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> | |||
2009-01-28 | Make GL_ARB_texture_compression mandatory | Ian Romanick | |
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> | |||
2009-01-28 | mesa: remove GL_SGIX_shadow, GL_SGIX_shadow_ambient and GL_SGIX_depth_texture | Brian Paul | |
Everyone should be using the newer/better ARB versions of these extensions. | |||
2009-01-28 | mesa: additional GL_INVALID_OPERATION tests for texture swizzle | Brian Paul | |
2009-01-28 | mesa: implement texture swizzling in swrast | Brian Paul | |
And enable GL_EXT_texture_swizzle for software drivers. | |||
2009-01-28 | mesa: set/get new state for GL_EXT_texture_swizzle | Brian Paul | |
2009-01-27 | mesa: refactor glTexParameter code | Brian Paul | |
2009-01-27 | mesa: move call to _mesa_update_framebuffer_visual() | Brian Paul | |
Update the visual info in the _mesa_test_framebuffer_completeness() function when we've determined the FBO to be "complete". Fixes regression seen in progs/demos/shadowtex.c | |||
2009-01-26 | mesa: add missing texture_put_row_rgb() function in texrender.c | Robert Ellison | |
The wrap_texture() function doesn't set the renderbuffer PutRowRGB() method, which is used to implement DrawPixels(). This fix adds an implementation of this method. | |||
2009-01-23 | mesa: enable GL_NV_texture_env_combine4 for sw drivers | Brian Paul | |
2009-01-23 | mesa: updated fragment shader codegen for GL_NV_texture_env_combine4 | Brian Paul | |
Expand struct fields, increase loops and handle new 4-term ADD modes. Plus, some new assertions to catch switch/default cases that may be incorrect. | |||
2009-01-23 | mesa: update state setup/validation for GL_NV_texture_env_combine4 | Brian Paul | |
2009-01-23 | mesa: update glTexEnv(), glGetTexEnv() for GL_NV_texture_env_combine4 | Brian Paul | |
2009-01-23 | mesa: initial changes for GL_NV_texture_env_combine4 | Brian Paul | |
2009-01-23 | mesa: consolidate glGetTexEnvi/f() code with new get_texenvi() helper | Brian Paul | |
2009-01-23 | mesa: refactor _mesa_TexEnvfv() code with helper functions | Brian Paul | |
2009-01-23 | Merge branch 'vertex_array_bgra' | Brian Paul | |
2009-01-23 | mesa: enable GL_EXT_vertex_array_bgra for sw drivers | Brian Paul | |
2009-01-23 | mesa: improve array initialization code, and set the new array->Format field. | Brian Paul | |
2009-01-23 | mesa: update glColorPointer, etc for GL_EXT_vertex_array_bgra | Brian Paul | |
Add new error checking, set array state appropriately. | |||
2009-01-23 | mesa: initial bits for GL_EXT_vertex_array_bgra | Brian Paul | |
2009-01-23 | swrast: Enable GL_EXT_stencil_two_side | Ian Romanick | |
2009-01-23 | Track two sets of back-face stencil state | Ian Romanick | |
Track separate back-face stencil state for OpenGL 2.0 / GL_ATI_separate_stencil and GL_EXT_stencil_two_side. This allows all three to be enabled in a driver. One set of state is set via the 2.0 or ATI functions and is used when STENCIL_TEST_TWO_SIDE_EXT is disabled. The other is set by StencilFunc and StencilOp when the active stencil face is set to BACK. The GL_EXT_stencil_two_side spec has more details. http://opengl.org/registry/specs/EXT/stencil_two_side.txt | |||
2009-01-22 | mesa: enable ARB_fbo for s/w drivers | Brian Paul | |
2009-01-22 | mesa: avoid calling _mesa_test_framebuffer_completeness() more than needed | Brian Paul | |
When we change a FBO's attachments, set _Status=0. Before using an FBO, check if status != GL_FRAMEBUFFER_COMPLETE. Also, fix missing GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE status. | |||
2009-01-22 | mesa: fix some renderbuffer/framebuffer delete semantics | Brian Paul | |
Need to unbind buffers if referenced by the current read/draw pointers when being deleted. | |||
2009-01-22 | mesa: add support for GL_DEPTH_STENCIL_ATTACHMENT point. | Brian Paul | |
Used to set both the depth and stencil attachment points to one renderbuffer of texture. | |||
2009-01-22 | mesa: additional FBO error checking for multisample-related things | Brian Paul | |
Plus some new comments. | |||
2009-01-22 | mesa: update Visual.samples field in _mesa_update_framebuffer_visual() | Brian Paul | |
2009-01-22 | mesa: refactor glRenderbufferStorage(), glRenderbufferStorageMultisample() code | Brian Paul | |
Use a common helper routine for both functions. | |||
2009-01-22 | mesa: init MaxSamples = 0 (no multisampling) | Brian Paul | |
2009-01-22 | mesa: added GL_MAX_SAMPLES query for GL_ARB_fbo | Brian Paul | |
2009-01-22 | mesa: added NumSamples, MaxSamples for ARB_fbo | Brian Paul | |