Age | Commit message (Collapse) | Author | |
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2009-11-17 | ARB_fbo: Enable GL_EXT_framebuffer_multisample | Ian Romanick | |
All of this functionality is already included in ARB_fbo. This just enables the string. I was a bit lazy in using FEATURE_ARB_framebuffer_object for this feature as well. I don't think it makes much difference in the long run. | |||
2009-11-17 | ARB_fbo: Regenerate files from previous commits. | Ian Romanick | |
2009-11-17 | EXT_pds: Alias GL_NV_packed_depth_stencil to GL_EXT_packed_depth_stencil | Ian Romanick | |
GL_EXT_packed_depth_stencil is a functional superset of GL_NV_packed_depth_stencil. If a driver enables EXT_pds, make NV_pds available as well. | |||
2009-11-17 | mesa: remove old comment | Brian Paul | |
2009-11-17 | mesa: fix incorrect type in store_texel_al1616() | Brian Paul | |
2009-11-17 | mesa: remove trailing comment to silence warning | Brian Paul | |
2009-11-17 | mesa: remove a bit of old code | Brian Paul | |
2009-11-17 | Add MESA_FORMAT_XRGB8888_REV. | Michel Dänzer | |
2009-11-16 | Move 'static' to start of declaration to silence compiler warning | Ian Romanick | |
2009-11-16 | AL1616: Enable MESA_FORMAT_AL1616 for software paths | Ian Romanick | |
2009-11-16 | AL1616: Add TexImage storage path | Ian Romanick | |
2009-11-16 | AL1616: Add texel fetch / store routines | Ian Romanick | |
2009-11-16 | AL1616: Add formats for GL_LUMINANCE16_ALPHA16 textures | Ian Romanick | |
2009-11-16 | AL1616: Add macros to pack two GLushorts into a texel | Ian Romanick | |
2009-11-16 | mesa: remove unused vertex array driver hooks | Brian Paul | |
2009-11-16 | mesa: check BaseLevel, MaxLevel in _mesa_GenerateMipmapEXT() | Brian Paul | |
2009-11-16 | mesa: use _mesa_get_current_tex_object() | Brian Paul | |
2009-11-16 | mesa: added another check in check_gen_mipmap() | Brian Paul | |
We don't need to call ctx->Driver.GenerateMipmap() if we're updating a texture level >= MAX_LEVEL. | |||
2009-11-10 | mesa: fix some begin/end render-to-texture logic | brian | |
Before, we weren't aggressive enough in checking for the start or end of render-to-texture. In particular, if only the ctx->ReadBuffer had texture attachments, we were treating that as a render-to-texture case. This fixes a regression from commit 75bdbdd90b15c8704d87ca195a364ff6a42edbb1 "intel: Don't validate in a texture image used as a render target." | |||
2009-11-10 | mesa: move check_begin/end_texture_render() calls | brian | |
2009-11-10 | mesa: new vars: oldDrawFb, oldReadFb in _mesa_BindFramebufferEXT() | brian | |
2009-11-10 | mesa: rename vars in _mesa_BindFramebufferEXT() | brian | |
2009-11-10 | mesa: added comment for check_begin_texture_render() | brian | |
2009-11-06 | mesa: Attempt to pair up Driver.RenderTexture and FinishRenderTexture() | Eric Anholt | |
This is probably not 100% complete (bind vs unbind may still not pair up exactly), but it should help out drivers which are relying on FinishRenderTexture to be called when we're done rendering to a particular texture level, not just when we're done rendering to the object at all. This is the case for the one consumer of FinishRenderTexture() so far: the gallium state tracker. Noticed when trying to make use of FRT() in the intel driver. | |||
2009-11-06 | Merge branch 'mesa_7_6_branch' | Ian Romanick | |
This should fix the memory leaks in the assembly parser without the regressions. The conflicts in program_lexer.l were related to changes in returning strings between the branches (always return IDENTIFIER vs. returing either IDENTIFIER or USED_IDENTIFIER). The conflicts in program_parse.y were related to two changes in master One change prints a variable name in an error message. The other change adds outputVarSize to the OUTPUT_statement rule. The cause the position of the IDENTIFIER to change from $2 to $3. Conflicts: src/mesa/shader/lex.yy.c src/mesa/shader/program_lexer.l src/mesa/shader/program_parse.tab.c src/mesa/shader/program_parse.y | |||
2009-11-05 | mesa: fix infinite loop bug in _mesa_drawbuffers() | Brian Paul | |
Fixes bug 24946. This regression came from 8df699b3bb1aa05b633f05b121d09d812c86a22d. | |||
2009-11-04 | mesa: added cast to silence warning | Brian Paul | |
2009-11-04 | Merge branch 'mesa_7_6_branch' | Brian Paul | |
Conflicts: src/mesa/drivers/windows/gdi/mesa.def | |||
2009-11-04 | mesa: fix broken pack_histogram() case for GLhalf | Brian Paul | |
2009-11-04 | mesa: silence warning from gcc 4.4.1 | Brian Paul | |
2009-11-03 | mesa: (GLint64) casts in get.c to silence Visual Studio warnings | Brian Paul | |
Revised version of a patch from Karl Schultz. | |||
2009-11-03 | mesa: added GLAPIENTRY keywords for sync object functions | Karl Schultz | |
Signed-off-by: Brian Paul <brianp@vmware.com> | |||
2009-11-03 | mesa: clean-up, remove some flushing in FBO functions | Brian Paul | |
Remove some unneeded flushes. Replace FLUSH_CURRENT w/ FLUSH_VERTICES in other places. | |||
2009-11-03 | mesa: fix indentation | Brian Paul | |
2009-11-03 | mesa: clean-up formatting | Brian Paul | |
2009-11-03 | mesa: avoid extraneous _NEW_BUFFER changes in _mesa_BindFramebufferEXT() | Brian Paul | |
2009-11-03 | mesa: use FLUSH_VERTICES() in _mesa_drawbuffers() | Brian Paul | |
2009-11-03 | mesa: avoid extraneous _NEW_BUFFER state in _mesa_drawbuffers() | Brian Paul | |
2009-11-03 | mesa: use ffs() to shorten loop in _mesa_drawbuffers() | Brian Paul | |
2009-11-03 | mesa: added assertion, another comment | Brian Paul | |
2009-11-02 | mesa: added comment | Brian Paul | |
2009-11-02 | mesa: use _mesa_get_current_tex_object() | Brian Paul | |
2009-11-02 | mesa: make _mesa_get_current_tex_objec() public | Brian Paul | |
2009-11-02 | mesa: fix incorrect approx bits/channel for fxt1 formats | Brian Paul | |
See bug 24806. | |||
2009-10-30 | mesa: better error message | Brian Paul | |
2009-10-30 | mesa: fix inverted buffer object test | Brian Paul | |
Fixes bug 24799. | |||
2009-10-30 | mesa: fix incorrect format info for MESA_FORMAT_SL8 | Brian Paul | |
Fixes bugs 24798 and 24801. | |||
2009-10-29 | mesa: fix _mesa_texstore_argb8888() for MESA_FORMAT_XRGB8888 | Brian Paul | |
If we hit the general path and call _mesa_make_temp_chan_image() we always want to get a GL_RGBA texture. We were getting a 3-channel GL_RGB texture before and that messed up the memory layout. | |||
2009-10-29 | mesa: lift memcpy_get_tex_image() code from intel driver into core Mesa | Brian Paul | |
The code should work for any driver. | |||
2009-10-29 | mesa: refactor _mesa_get_teximage() code | Brian Paul | |
Break different formats into different functions to make it easier to read. |