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2009-03-19glsl: change GLSL #pragma initializationBrian Paul
Initialize the shader's pragma settings before calling the compiler. Added pragma "Ignore" fields to allow overriding the #pragma directives found in shader source code.
2009-03-18mesa: use the IROUND() macro in pixel packing codeBrian Paul
It turns out some tests are sensitive to rounding vs. truncating when converting float color values to integers in glReadPixels(). In particular, this matters when the destination format is 5/6/5 or 4/4/4/4, etc.
2009-03-17mesa: update/fix doxygen commentsVinson Lee
2009-03-13mesa: improve another _mesa_problem() callBrian Paul
2009-03-13mesa: add GL_DUDV_ATI cases in calculate_derived_texenv()Brian Paul
2009-03-13mesa: more info in _mesa_problem() callBrian Paul
2009-03-13mesa: added 1D/3D fetch_texel functions for DUDV8Brian Paul
2009-03-12mesa: added GL_DU8DV8_ATI case in _mesa_components_in_format()Brian Paul
This gets hit when glTexSubImage2D() is called with format==GL_DU8DV8_ATI.
2009-03-12mesa: override_internal_format() function for debug/test purposes (disabled)Brian Paul
2009-03-12mesa: improve some error messagesBrian Paul
2009-03-12mesa: move declarations before codeBrian Paul
2009-03-12mesa: fix glRead/DrawBuffer(GL_AUXn) error valueBrian Paul
If GL_AUX[123] are passed to glRead/DrawBuffer() when those buffers don't exist, need to generate GL_INVALID_OPERATION, not GL_INVALID_ENUM. This regression came from commit 555f0a88182e2b1af809b2d97abdac02814a2f28
2009-03-12i965: fix polygon stipple when rendering to FBORobert Ellison
The polygon stipple pattern, like the viewport and the polygon face orientation, must be inverted on the i965 when rendering to a FBO (which itself has an inverted pixel coordinate system compared to raw Mesa). In addition, the polygon stipple offset, which orients the stipple to the window system, disappears when rendering to an FBO (because the window system offset doesn't apply, and there's no associated FBO offset). With these fixes, the conform triangle and polygon stipple tests pass when rendering to texture.
2009-03-12mesa: fix transposed red/blue in store_texel_rgb888/bgr888() functionsBrian Paul
2009-03-12regenerate glapiRoland Scheidegger
2009-03-12mesa: add support for ATI_envmap_bumpmapRoland Scheidegger
add new entrypoints, new texture format, etc translate in texenvprogram.c for drivers using the mesa-generated tex env fragment program also handled in swrast, but not tested (cannot work due to negative texel results not handled correctly)
2009-03-12mesa: add missing _glthread_INIT_MUTEX in _mesa_new_framebuffer()Keith Whitwell
2009-03-11i965: fix polygon face orientation when rendering to FBORobert Ellison
In the i965, the FBO coordinate system is inverted from the standard OpenGL/Mesa coordinate system; that means that the viewport and the polygon face orientation have to be inverted if rendering to a FBO. The viewport was already being handled correctly; but polygon face was not. This caused a conform failure when rendering to texture with two-sided lighting enabled. This fixes the problem in the i965 driver, and adds to the comment about the gl_framebuffer "Name" field so that this isn't a surprise to other driver writers.
2009-03-11mesa: remove some last remnants of GL_MESA_program_debugBrian Paul
2009-03-11mesa: minor commentsBrian Paul
2009-03-11mesa: remove gl_texture_object::_Function field and associated codeBrian Paul
It was only used in one place in swrast.
2009-03-09mesa: reorder register file enumsBrian Paul
2009-03-07mesa: move shared context state functions to new shared.c fileBrian Paul
2009-03-07mesa: move glViewport and glDepthRange functions into new viewport.c fileBrian Paul
A bit of refactoring with an eye toward ES2 and GL 3.1
2009-03-07mesa: gl_register_file enum typedefBrian Paul
2009-03-07mesa: remove GL_MESA_program_debug extensionBrian Paul
This was never fully fleshed out and hasn't been used.
2009-03-07mesa: remove last of _mesa_unreference_framebuffer() callsBrian Paul
2009-03-06Add Solaris to OS'es using PROT_EXEC mmap() to get executable heap spaceAlan Coopersmith
Signed-off-by: Alan Coopersmith <alan.coopersmith@sun.com>
2009-03-06mesa: added _mesa_read_shader() function to read shaders from filesBrian Paul
Useful for debugging to override an application's shader.
2009-03-06mesa: Reads must also be done with lock held.José Fonseca
Otherwise two threads might think each made the refcount go zero.
2009-03-06mesa: Fix typo.José Fonseca
Windows threads block if one over-unlocks them.
2009-03-04mesa: call _mesa_get_cpu_features() during one-time-initBrian Paul
2009-03-04mesa: new cpuinfo.c file to init/query cpu info and extensionsBrian Paul
2009-03-04mesa: Follow ARB_map_buffer_range more stricly.José Fonseca
Namelly, FlushMappedBufferRange takes a subrange relative to the original range.
2009-03-03mesa: fix sw fallback state validation bugBrian Paul
When a hw driver fell back to swrast, swrast wasn't always getting informed of program changes. When fixed function is translated into shaders, flags like _NEW_LIGHT, _NEW_TEXTURE, etc. should really signal _NEW_PROGRAM. In this case, swrast wasn't seeing _NEW_PROGRAM when new fragment shaders were generated.
2009-03-03Merge commit 'origin/gallium-0.1'Keith Whitwell
Conflicts: scons/gallium.py src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c src/gallium/include/pipe/p_defines.h src/mesa/vbo/vbo_exec_api.c src/mesa/vbo/vbo_exec_draw.c
2009-03-03mesa: add MapBufferRange driver callbacksKeith Whitwell
Will be needed in coming GL extensions (GL_map_buffer_range, GL 3.0). Will be used by the vbo module to avoid reallocating vbo's at each draw primitive call.
2009-03-03mesa: Add BeginVertices driver callKeith Whitwell
Provides notification to the VBO modules prior to the first immediate call. Pairs with FlushVertices()
2009-03-02mesa: more tex image debug/dumping codeBrian Paul
2009-03-02mesa: move call to update_texture_compare_function()Brian Paul
Another conditional can be avoided.
2009-03-02mesa: fix texture enable regressionBrian Paul
Need to clear the _ReallyEnabled field before possibly continuing the loop. Also, set _Current pointer to NULL if the unit is no longer enabled. Fixes piglit lodbias regression
2009-03-02mesa: use _mesa_reference_texobj() when setting texUnit->Current pointerBrian Paul
Fixes piglit copytexsubimage regression.
2009-03-02mesa: don't draw arrays if vertex position array is not enabledBrian Paul
For regular GL, we must have vertex positions in order to draw. But ES2 doesn't have that requirement (positions can be computed from any array of data). See bug 19911.
2009-03-02mesa: remove warning/short-circuit of stencil enable w/ no stencil bufferBrian Paul
With FBOs one could enable stencil before a stencil buffer is later bound.
2009-03-02mesa: add ctx->Stencil._Enabled fieldBrian Paul
Only true if stenciling is enabled, and there's a stencil buffer.
2009-03-02mesa: fixed computation of _EnabledCoordUnitsBrian Paul
This field should not include vertex textures. It indicates the coord inputs for fragment / fixed-function processing.
2009-03-02mesa: clarify comments for per-unit texture bitfieldsBrian Paul
2009-03-02mesa: move texture_override() code into calling loopBrian Paul
We can avoid a few iterations this way.
2009-03-02mesa: move update_texture_compare_function() call out of loopBrian Paul
2009-03-02mesa: remove unused AUX buffersBrian Paul
Remove all references to aux buffers 1..3. Keep AUX0 around for now just in case, but it'll probably go too someday. I don't know of any OpenGL drivers since the IRIX days that support aux color buffers.