Age | Commit message (Collapse) | Author |
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Conflicts:
src/mesa/main/dd.h
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New in GL 3.0.
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New in GL 3.0. Primarily meant for setting int/uint-valued texture
border color. Not plugged into dispatch table yet.
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When we have integer-valued texture formats, the texture border color
must also store integer and uint values.
With GL 3.0, the new glTexParameterIiv() and glTexParameterIuiv() functions
can set the border color to int or uint values.
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Conflicts:
docs/relnotes.html
src/gallium/drivers/llvmpipe/lp_tex_sample_c.c
src/gallium/drivers/r300/r300_cs.h
src/mesa/drivers/dri/i965/brw_wm_surface_state.c
src/mesa/main/enums.c
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Fixes warning seen with Shadowgrounds. See bug 24016.
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Signed-off-by: Jeremy Huddleston <jeremyhu@freedesktop.org>
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This is a new function in GL 3.2. No dispatch for this function yet.
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GLAPI on windows is more than "extern" -- it includes the --, so the
mismatch between condrender.[ch] prototypes causes "different linkage"
errors on windows.
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Conflicts:
configs/darwin
src/gallium/auxiliary/util/u_clear.h
src/gallium/state_trackers/xorg/xorg_exa_tgsi.c
src/mesa/drivers/dri/i965/brw_draw_upload.c
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