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2008-09-26mesa: fix temp register allocation problems.Brian Paul
Complex texcombine modes were running out of registers (>32 registers for 8 tex units).
2008-09-25mesa: fix/simplify initialization of vertex/fragment program limitsBrian Paul
Defaults for program length, num ALU instructions, num indirections, etc. basically indicate no limit for software rendering. Driver should override as needed.
2008-09-25mesa: increase MAX_INSTRUCTIONSBrian Paul
2008-09-25mesa: fix swizzle failure, fix typoBrian Paul
2008-09-25mesa: fix default buffer object access valueBrian Paul
2008-09-17mesa: new gl_fragment_program fields indicating use of fog, front-facing, ↵Brian Paul
point coord
2008-09-16mesa: rework GLSL vertex attribute bindingBrian Paul
Calls to glBindAttribLocation() should not take effect until the next time that glLinkProgram() is called. gl_shader_program::Attributes now just contains user-defined bindings. gl_shader_program::VertexProgram->Attributes contains the actual/final bindings.
2008-09-15mesa: fix MSAA enable state in update_multisample()Brian Paul
2008-09-15mesa: remove some assertions that are invalid during context tear-downBrian Paul
2008-09-15mesa: get another class of degenerate dlists workingKeith Whitwell
Primitive begin in one dlist, end in another.
2008-09-05mesa: replace MALLOC w/ CALLOC to fix memory error in glPushClientAttrib()Brian Paul
2008-09-04mesa: improved gl_buffer_object reference countingBrian Paul
Use new _mesa_reference_buffer_object() function wherever possible. Fixes buffer object/display list crash reported in ParaView.
2008-09-04mesa: Silence compiler warnings on Windows.Michal Krol
2008-09-04mesa: merge stencil values into depth values for MESA_FORMAT_S8_Z24Xiang, Haihao
Cherry-picked from master
2008-09-02fix BUFFER_DEPTH/BUFFER_ACCUM mix-upBrian Paul
2008-09-01mesa: use CALLOC instead of MALLOC to fix valgrind warningBrian Paul
2008-08-28mesa: remove debug codeBrian Paul
2008-08-28mesa: dynamically grow the fixed function vertex program as neededBrian Paul
Don't use a fixed-size array. Saves memory in most cases and avoids potential overflow for long programs.
2008-08-28mesa: bump MAX_INSN to 300Brian Paul
2008-08-19mesa: allow for extra per-context initBrian Paul
2008-08-18mesa: rearrange some code in _mesa_BindTexture() to fix error detection bug ↵Brian Paul
17173 Also, move GL_TEXTURE_RECTANGLE init code into separate function.
2008-08-12mesa: texture crop rect stateBrian Paul
2008-08-12mesa: set point stateBrian Paul
2008-08-08mesa: fix some feature testsBrian Paul
2008-08-08mesa: fix some pixel transfer state tests for depth formatsBrian Paul
2008-08-08mesa: fix out-of-bounds memory reads in swizzle_copy()Brian Paul
2008-08-07mesa: fix glBindTexture comment/error stringBrian Paul
2008-08-06fix some FBO/texture queries (bug 15296)Brian Paul
2008-08-03added null ptr check (fix bug 16959)Brian Paul
2008-07-25mesa: fix issues causing warnings on WindowsBrian Paul
2008-07-25mesa: Mark as XXX unresolved warnings on windows.Michal Krol
2008-07-24mesa: move extensions->version code into separate functionBrian Paul
2008-07-24mesa: don't include Mesa version in GL_SHADING_LANGUAGE_VERSION stringBrian Paul
2008-07-24mesa: glsl: only try to link shaders defining main()Brian Paul
2008-07-21mesa: remove an error check for NV_v_p that doesn't apply to ARB_v_pBrian Paul
2008-07-16mesa: add GL_POLYGON_OFFSET_POINT/LINE/FILL queries, remove ↵Brian Paul
GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE Issues found by Bob Ellison.
2008-07-15mesa: Silence compiler warnings on Windows.Michal Krol
2008-07-14mesa: comments about vectors vs componentsBrian Paul
2008-07-14mesa: fix stencil state problem when GL_ATI_separate_stencil wasn't enabledBrian Paul
In glStencilFunc/Op/Mask() set both the front and back-face state, unless GL_EXT_stencil_two_side is enabled. Before, we only set the front+back state if GL_ATI_separate_stencil was enabled. Ultimately, we probably should remove GL_EXT_stencil_two_side since it's incompatible with GL 2.x.
2008-07-14mesa: also check for __NetBSD__Blair Sadewitz
2008-07-09mesa: check for OpenBSD (bug 15604)Brian Paul
cherry-picked from master
2008-07-08mesa: remove debug codeBrian Paul
2008-07-08mesa: implement glGetUniformiv() with new ctx->Driver functionBrian Paul
The old implementation could overwrite the caller's param buffer.
2008-07-04mesa: Replace Proxy1D/2D/etc with ProxyTex[] indexed by TEXTURE_x_INDEX.Brian Paul
Simplification in colortab.c too. cherry-picked from master (fe469007037d9d5cdbe1677d8ff7368b276e9e7c)
2008-07-04mesa: Implement mutex/locking around texture object reference counting.Brian Paul
Use new _mesa_reference_texobj() function for referencing/unreferencing textures. Add new assertions/tests to try to detect invalid usage of deleted textures. cherry-picked from master (9e01b915f1243a3f551cb795b7124bd1e52ca15f)
2008-07-04mesa: move assertionBrian Paul
2008-07-03mesa: fix some error codes in _mesa_ShaderSourceARB()Brian Paul
2008-07-03mesa: fix problem freeing framebuffer/renderbuffer objectsBrian Paul
Basically, set up no-op Delete() methods for the DummyFrame/Renderbuffer obj
2008-07-03mesa: added case for fixed ptBrian Paul
2008-07-02mesa: fix vertex array validation test for attribute 0 (vert pos)Brian Paul
We don't actually need vertex array[0] enabled when using a vertex program/shader. cherry-picked from master