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AgeCommit message (Collapse)Author
2006-01-24fix using a tmp without asking for oneJerome Glisse
2006-01-24pull in fix from 6.4 branch for XFree86Server definitionAlan Hourihane
2006-01-24fix broken get_half & get_zeroAapo Tahkola
2006-01-19Avoid a crash when the user has enabled glVertex{,Attrib}Pointer but hasn'tAdam Jackson
filled in a valid pointer for that attribute or vertex array.
2006-01-16properly free ATI fragment shaders (Tilman Sauerbeck)Brian Paul
2006-01-09s/GLuint/GLbitfield/Brian Paul
2005-12-30properly notify driver on scissor change in MakeCurrentKeith Whitwell
2005-12-15move va_end() call (Evgeny Kotsuba)Brian Paul
2005-12-14Fix typo.Keith Whitwell
2005-12-14use GLbitfield instead of GLuintBrian Paul
2005-12-14Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can beBrian Paul
done with fragment programs nowadays.
2005-12-12silence warning, bug 5318Brian Paul
2005-12-12Split _MaintainTexEnvProgram into two flags _Maintain and _Use. ThisKeith Whitwell
restores the ability to run the software driver with program TNL but tradtional swrast.
2005-12-08don't need LONGLONG typedefsBrian Paul
2005-12-08add 64-bit typedefs for portabilityKarl Schultz
2005-12-07Updates for GL_EXT_timer_query:Brian Paul
New GLint64EXT and GLuint64EXT types (use C99's long long types). New glGetQueryObject[u]i64vEXT() functions.
2005-12-06C++ fixes, mostly casts (Stephane Conversy)Brian Paul
2005-12-02fix _mesa_ffs() return, test for more platforms (Evgeny Kotsuba)Brian Paul
2005-12-01remove uintptr_t castBrian Paul
2005-12-01try removing need for the uintptr_t castsBrian Paul
2005-12-01Added FinishRenderTexture() device driver function to indicate whenBrian Paul
rendering to a texture has likely completed. Fixed refcount issue in texture renderbuffer wrapper.
2005-12-01added comment about glTexImage and renderbuffersBrian Paul
2005-11-30fxt1_decode_1() should not be staticBrian Paul
2005-11-28Remove the many aliases for 'struct mem_block' in mm.hKeith Whitwell
2005-11-28Correct author attribution of mm.hKeith Whitwell
2005-11-27include stdint.h for BSDBrian Paul
2005-11-25use ADD_POINTERS macro instead of (uintptr_t) castBrian Paul
2005-11-20Make Saturate a 2-bit field again, renamed to SaturateMode with threeBrian Paul
possible values: SATURATE_OFF, SATURATE_ZERO_ONE and SATURATE_PLUS_MINUS_ONE.
2005-11-19additional clean-ups and improvementsBrian Paul
2005-11-19Bunch of little fixes:Brian Paul
Fix mem leaks in _mesa_TexEnvProgramCacheDestroy(). Check if ctx->Driver.BindProgram is non-null before calling. s/unsigned/GLuint/ Use MAX_INSTRUCTIONS instead of magic 100, check program length after it's made. Use _mesa_init_instruction() instead of _mesa_memset().
2005-11-19No longer derive 'ati_fragment_shader' from 'program' class. Only theBrian Paul
program->Id and program->RefCount fields were used and ATI fragment shaders didn't have too much in common with ARB/NV vertex/fragment programs anyway.
2005-11-19Remove the _mesa_parse_arb_vertex/fragment_program() functions intoBrian Paul
arbprogparse.c and remove arbvertparse.[ch] and arbfragparse.[ch]. Clean up quite a bit of the arb parsing code. Rewrite parser extension code to avoid a mess of string operations every time the parser was used.
2005-11-19move a bunch of gl2/shading language structs from mtypes.h to shaderobjects.hBrian Paul
2005-11-18Reduce stderr noise.Aapo Tahkola
2005-11-18In _mesa_RenderbufferStorageEXT(), try to avoid needless reallocation.Brian Paul
Simplify _mesa_GetRenderbufferParameterivEXT() queries.
2005-11-17move _mesa_update_state() calls before error tests that depend on ↵Brian Paul
framebuffer completeness
2005-11-17improved error checking in error_check_format_type()Brian Paul
2005-11-16additional comments about GL_DEPTH_STENCIL buffersBrian Paul
2005-11-16Use new gl_framebuffer _Depth/_StencilBuffer fields instead ofBrian Paul
Attachment[BUFFER_DEPTH/STENCIL].Renderbuffer. The former may be wrappers around combined depth/stencil renderbuffers attached at the later points.
2005-11-16added depthstencil.cBrian Paul
2005-11-16Support for combined depth/stencil renderbuffers (GL_EXT_packed_depth_stencil).Brian Paul
depthstencil.c provides wrappers for treating depth/stencil buffers either as regular depth or stencil renderbuffers.
2005-11-16added _mesa_new_depthstencil_renderbuffer() for combined depth/stencil buffersBrian Paul
2005-11-16add GL_INVALID_FRAMEBUFFER_OPERATION_EXT in _mesa_error()Brian Paul
2005-11-15check for ctx==NULL, bug 4087Brian Paul
2005-11-12Added _mesa_light() helper function so we can avoid transforming thenBrian Paul
un-transforming light positions and spot directions when popping light state off the attribute stack.
2005-11-12Added OSMesaColorClamp(), bug 4917Brian Paul
2005-11-12Move stuff common to vertex/fragment_program into the base class, including:Brian Paul
Instructions, InputsRead, OutputsWritten, and Parameters. Also, added debug functions: _mesa_print_instruction(), _mesa_print_program_parameters() and revamp _mesa_print_program().
2005-11-11Make _mesa_is_proxy_texture() non-static and use in a few more places.Brian Paul
Use COPY_4FV() where possible. Added some comments, clean-ups.
2005-11-10s/MAX_LIGHTS/ctx->Const.MaxLights/ and spruce up some commentsBrian Paul
2005-11-10fix popping of GL_SPOT_DIRECTION (bug 5005)Brian Paul