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path: root/src/mesa/math/m_clip_tmp.h
AgeCommit message (Collapse)Author
2004-08-25move (void) foo; instances after local declarationsBrian Paul
2004-08-25Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch ↵Brian Paul
1015696)
2003-06-05Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.Ian Romanick
2003-03-19added commentsBrian Paul
2002-06-03bring over Michel Daenzer's DRI changesBrian Paul
2001-05-21Initial commit of cliptest work. More to come shortly.Gareth Hughes
- Add debug, benchmark code. - Change linux/x86 FAST_MATH code to GCC/x86, and clear FP exceptions before exiting the fast math block. - Remove divide-by-zero test in x86 cliptest, and set clipped vertices to [0,0,0,1] instead of leaving them uninitialized.
2001-03-12Consistent copyright info (version number, date) across all files.Gareth Hughes
2001-03-03more namespace clean-upsBrian Paul
2001-03-03lots of gl_*() to _mesa_*() namespace clean-upBrian Paul
2001-01-13Fix crash in book/stencil.Keith Whitwell
Allow drivers to perform the perspective divide themselves. Assembly to do cliptesting without perspective divide for size-4 vectors.
2000-12-26Major rework of tnl moduleKeith Whitwell
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
2000-11-16Move the transform and lighting code to two new directoriesKeith Whitwell
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.