Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-10-07 | MATH_DEBUG changes from bug #4468. | Brian Paul | |
2005-09-19 | additional wrapper updates, bug 4468 | Brian Paul | |
2004-04-26 | bring over build fixes from stable branch | Alan Hourihane | |
2003-06-05 | Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything. | Ian Romanick | |
2003-03-01 | Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch] | Brian Paul | |
Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h | |||
2002-12-04 | fix bad _mesa_printf() calls (mesa bug 646753) | Brian Paul | |
2002-10-29 | updated email addresses | Brian Paul | |
2002-10-24 | Header file clean-up: | Brian Paul | |
1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc. | |||
2002-06-29 | Applied Matt Sealey's patch to remove/isolate all stdio.h function calls. | Brian Paul | |
Instead of mstdio.[ch], use imports.[ch] to isolate these functions. | |||
2002-01-05 | Vertex program checkpoint commit: converted all vertex attributes (color, | Brian Paul | |
normal, texcoords, fogcoord, secondary color, etc) to GLfloat[4] datatype. Aliasing of glVertex, glNormal, glColor, glFogCoord, etc. to glVertexAttrib now complete. | |||
2001-03-30 | Remove all traces of CULL_MASK_ACTIVE. | Gareth Hughes | |
2001-03-29 | Consolidation of asm code in 3.5 | Gareth Hughes | |
2001-03-12 | Consistent copyright info (version number, date) across all files. | Gareth Hughes | |
2001-03-08 | More g++ warning fixes. Fixes for CHAN_BITS==16, it seems to work. | Brian Paul | |
2001-03-03 | more namespace clean-ups | Brian Paul | |
2001-03-03 | lots of gl_*() to _mesa_*() namespace clean-up | Brian Paul | |
2001-02-03 | Some more work on interal debugging, timing routines for things that | Gareth Hughes | |
will have implementations in assembly code. To come: texture image conversions, more of internal T&L pipeline and so on. |