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path: root/src/mesa/math/m_matrix.c
AgeCommit message (Collapse)Author
2002-09-12optimizations to _math_matrix_rotate() (Rudolf Opalla)Brian Paul
2002-06-29Applied Matt Sealey's patch to remove/isolate all stdio.h function calls.Brian Paul
Instead of mstdio.[ch], use imports.[ch] to isolate these functions.
2002-03-29Use invert_matrix_general() instead of invert_matrix_perspective() becauseBrian Paul
the later fails for some projection matrices (ala Vis5D with Chromium).
2001-12-18Replace old matrix stacks with new code based on struct matrix_stack.Brian Paul
Moved vertex program hash table into shared context state. Implemented reference counting for vertex programs. Replaced tnl "ProjectedClip" with "Ndc" (normalized device coordinates).
2001-09-18more compiler warning fixesKarl Schultz
2001-03-12Consistent copyright info (version number, date) across all files.Gareth Hughes
2001-03-07fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ↵Brian Paul
of potential problems
2001-02-05replaced frustrum with frustumBrian Paul
2001-01-05various compilation/warning fixesKeith Whitwell
2000-11-24Support for swappable t&l modules, including an example one in the FXKeith Whitwell
driver (enable with FX_ALLOW_VTXFMT=t).
2000-11-20removed #include <tgmath.h>Brian Paul
2000-11-18* Auto* build fixesJon Taylor
* Added missing includes to math/*
2000-11-16Move the transform and lighting code to two new directoriesKeith Whitwell
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.