Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-03-29 | Use invert_matrix_general() instead of invert_matrix_perspective() because | Brian Paul | |
the later fails for some projection matrices (ala Vis5D with Chromium). | |||
2001-12-18 | Replace old matrix stacks with new code based on struct matrix_stack. | Brian Paul | |
Moved vertex program hash table into shared context state. Implemented reference counting for vertex programs. Replaced tnl "ProjectedClip" with "Ndc" (normalized device coordinates). | |||
2001-09-18 | more compiler warning fixes | Karl Schultz | |
2001-03-12 | Consistent copyright info (version number, date) across all files. | Gareth Hughes | |
2001-03-07 | fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ↵ | Brian Paul | |
of potential problems | |||
2001-02-05 | replaced frustrum with frustum | Brian Paul | |
2001-01-05 | various compilation/warning fixes | Keith Whitwell | |
2000-11-24 | Support for swappable t&l modules, including an example one in the FX | Keith Whitwell | |
driver (enable with FX_ALLOW_VTXFMT=t). | |||
2000-11-20 | removed #include <tgmath.h> | Brian Paul | |
2000-11-18 | * Auto* build fixes | Jon Taylor | |
* Added missing includes to math/* | |||
2000-11-16 | Move the transform and lighting code to two new directories | Keith Whitwell | |
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done. |