Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-03-11 | add MAT_DIRTY_FLAGS in _math_matrix_mul_floats(), (bug 2696) | Brian Paul | |
2004-09-09 | fix a bug in analyse_from_scratch() reported by Wes Bethel | Brian Paul | |
2004-02-05 | bring in Keith's _math_matrix_ortho() compiler work-around | Brian Paul | |
2003-07-17 | Merge Jose's documentation and core Mesa changes from embedded branch | Keith Whitwell | |
2003-06-05 | Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything. | Ian Romanick | |
2003-03-01 | Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch] | Brian Paul | |
Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h | |||
2003-01-08 | fix typo in rotation code (bug 659677) | Brian Paul | |
2002-10-24 | Header file clean-up: | Brian Paul | |
1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc. | |||
2002-09-12 | optimizations to _math_matrix_rotate() (Rudolf Opalla) | Brian Paul | |
2002-06-29 | Applied Matt Sealey's patch to remove/isolate all stdio.h function calls. | Brian Paul | |
Instead of mstdio.[ch], use imports.[ch] to isolate these functions. | |||
2002-03-29 | Use invert_matrix_general() instead of invert_matrix_perspective() because | Brian Paul | |
the later fails for some projection matrices (ala Vis5D with Chromium). | |||
2001-12-18 | Replace old matrix stacks with new code based on struct matrix_stack. | Brian Paul | |
Moved vertex program hash table into shared context state. Implemented reference counting for vertex programs. Replaced tnl "ProjectedClip" with "Ndc" (normalized device coordinates). | |||
2001-09-18 | more compiler warning fixes | Karl Schultz | |
2001-03-12 | Consistent copyright info (version number, date) across all files. | Gareth Hughes | |
2001-03-07 | fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ↵ | Brian Paul | |
of potential problems | |||
2001-02-05 | replaced frustrum with frustum | Brian Paul | |
2001-01-05 | various compilation/warning fixes | Keith Whitwell | |
2000-11-24 | Support for swappable t&l modules, including an example one in the FX | Keith Whitwell | |
driver (enable with FX_ALLOW_VTXFMT=t). | |||
2000-11-20 | removed #include <tgmath.h> | Brian Paul | |
2000-11-18 | * Auto* build fixes | Jon Taylor | |
* Added missing includes to math/* | |||
2000-11-16 | Move the transform and lighting code to two new directories | Keith Whitwell | |
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done. |