Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-02-25 | move matrix type enum out of GLmatrix struct | Brian Paul | |
2003-02-17 | Replace some #defines with enums. (Klaus Niederkrueger) | Brian Paul | |
2001-03-12 | Consistent copyright info (version number, date) across all files. | Gareth Hughes | |
2001-02-05 | replaced frustrum with frustum | Brian Paul | |
2000-11-24 | Support for swappable t&l modules, including an example one in the FX | Keith Whitwell | |
driver (enable with FX_ALLOW_VTXFMT=t). | |||
2000-11-16 | Move the transform and lighting code to two new directories | Keith Whitwell | |
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done. |