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path: root/src/mesa/math/m_matrix.h
AgeCommit message (Collapse)Author
2003-02-25move matrix type enum out of GLmatrix structBrian Paul
2003-02-17Replace some #defines with enums. (Klaus Niederkrueger)Brian Paul
2001-03-12Consistent copyright info (version number, date) across all files.Gareth Hughes
2001-02-05replaced frustrum with frustumBrian Paul
2000-11-24Support for swappable t&l modules, including an example one in the FXKeith Whitwell
driver (enable with FX_ALLOW_VTXFMT=t).
2000-11-16Move the transform and lighting code to two new directoriesKeith Whitwell
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.