summaryrefslogtreecommitdiff
path: root/src/mesa/math/m_norm_tmp.h
AgeCommit message (Collapse)Author
2001-03-03more namespace clean-upsBrian Paul
2000-12-28Add render stage for unclipped vb's to fx driver.Keith Whitwell
Bump MAX_TEXTURE_UNITS to 8 Fix mem. leak in destroy_lists Fix crash in q3 (cva generally)
2000-11-19* More work on the auto* build systemJon Taylor
* Added missing #includes all over the place * Added GGI-style debugging harness to GGIMesa
2000-11-16Move the transform and lighting code to two new directoriesKeith Whitwell
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.