Age | Commit message (Collapse) | Author | |
---|---|---|---|
2001-03-03 | more namespace clean-ups | Brian Paul | |
2000-12-28 | Add render stage for unclipped vb's to fx driver. | Keith Whitwell | |
Bump MAX_TEXTURE_UNITS to 8 Fix mem. leak in destroy_lists Fix crash in q3 (cva generally) | |||
2000-11-19 | * More work on the auto* build system | Jon Taylor | |
* Added missing #includes all over the place * Added GGI-style debugging harness to GGIMesa | |||
2000-11-16 | Move the transform and lighting code to two new directories | Keith Whitwell | |
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done. |