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path: root/src/mesa/math/m_xform.c
AgeCommit message (Collapse)Author
2005-10-07MATH_DEBUG changes from bug #4468.Brian Paul
2005-05-07x86-64 transform optimizations (Mikko T.)Brian Paul
2004-10-13Initial support for PowerPC specific code in Mesa and DRI drivers. DRIIan Romanick
drivers built on PowerPC systems should now show things like "PowerPC" or "PowerPC/Altivec" in the GL_RENDERER string. The VMX moniker is used for Altivec/Velocity Engine/VMX SIMD additions. I chose this not because I work for IBM but because it's a LOT shorter to type. :)
2004-04-26bring over build fixes from stable branchAlan Hourihane
2003-06-10fixes for x86 buildsBrian Paul
2003-06-05Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.Ian Romanick
2003-03-01Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul
Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h
2002-10-24Header file clean-up:Brian Paul
1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
2002-07-10re-enable X86 codeBrian Paul
2002-06-15Added ctx parameter to _mesa_debug()Brian Paul
Added _mesa_printf() Updated SetDrawBuffer() function in all drivers (ala 4.0.3) Import 4.0.3/DRI changes.
2002-04-09remove dead vertex assemblyKeith Whitwell
2001-05-23SPARC assembly optimizations from David Miller.Brian Paul
2001-05-21Initial commit of cliptest work. More to come shortly.Gareth Hughes
- Add debug, benchmark code. - Change linux/x86 FAST_MATH code to GCC/x86, and clear FP exceptions before exiting the fast math block. - Remove divide-by-zero test in x86 cliptest, and set clipped vertices to [0,0,0,1] instead of leaving them uninitialized.
2001-03-30Remove all traces of CULL_MASK_ACTIVE.Gareth Hughes
2001-03-12Consistent copyright info (version number, date) across all files.Gareth Hughes
2001-03-03more namespace clean-upsBrian Paul
2001-03-03lots of gl_*() to _mesa_*() namespace clean-upBrian Paul
2001-02-03Some more work on interal debugging, timing routines for things thatGareth Hughes
will have implementations in assembly code. To come: texture image conversions, more of internal T&L pipeline and so on.
2001-01-13Fix crash in book/stencil.Keith Whitwell
Allow drivers to perform the perspective divide themselves. Assembly to do cliptesting without perspective divide for size-4 vectors.
2001-01-08Add a 'RenderPrimitive' callback to t_vb_render.c. Helps out driversKeith Whitwell
that used to require a 'ReducedPrimitiveChange' callback. Various compilation fixes for XFree86. Reverted to the older version of glcore.h used internally in XFree86, and moved it to 'Mesa/include/GL/internal/glcore.h', for compatibility with XFree86.
2000-12-26Major rework of tnl moduleKeith Whitwell
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
2000-11-24Support for swappable t&l modules, including an example one in the FXKeith Whitwell
driver (enable with FX_ALLOW_VTXFMT=t).
2000-11-18* Auto* build fixesJon Taylor
* Added missing includes to math/*
2000-11-17Minor header file changes to silence warnings.Brian Paul
Added _mesa_enable_sw_extensions(), called by software-only drivers to enable all s/w-supported GL extensions.
2000-11-16Move the transform and lighting code to two new directoriesKeith Whitwell
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.