Age | Commit message (Collapse) | Author | |
---|---|---|---|
2000-11-24 | Support for swappable t&l modules, including an example one in the FX | Keith Whitwell | |
driver (enable with FX_ALLOW_VTXFMT=t). | |||
2000-11-20 | removed #include <tgmath.h> | Brian Paul | |
2000-11-19 | * More work on the auto* build system | Jon Taylor | |
* Added missing #includes all over the place * Added GGI-style debugging harness to GGIMesa | |||
2000-11-18 | * Auto* build fixes | Jon Taylor | |
* Added missing includes to math/* | |||
2000-11-17 | Minor header file changes to silence warnings. | Brian Paul | |
Added _mesa_enable_sw_extensions(), called by software-only drivers to enable all s/w-supported GL extensions. | |||
2000-11-16 | Move the transform and lighting code to two new directories | Keith Whitwell | |
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done. |