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path: root/src/mesa/pipe/cell/ppu/cell_render.c
AgeCommit message (Collapse)Author
2008-01-24Cell: send actual vertex size in the render commandBrian
2008-01-09Cell: remove some debug printfs, predicate others with Debug booleanBrian
2008-01-03insert a temporary flush to fix missing triangles artifactBrian
2008-01-02make use of prim bounds box infoBrian
2008-01-02only fetch as much vertex data as neededBrian
2008-01-02Cell: basic triangle rendering works.Brian
The cell "render_stage" (last in the "draw" pipeline) emits vertices into a buffer which is pulled by the SPUs in response to a "RENDER" command. This is pretty much temporary/scaffold code for now.
2008-01-01Plug in more infrastructure for actual rendering.Brian
Track vertex/fragment shader state. Plug in pipe->draw_arrays(), pipe->draw_elements(). Plug render stage (a stub) into end of 'draw' pipeline. Specify a hard-coded vertex format for now.