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path: root/src/mesa/pipe/cell/ppu/cell_state.h
AgeCommit message (Collapse)Author
2008-01-25Cell: propogate vertex info to SPUs, use it for attrib interpolationBrian
2008-01-21Cell: add cell_set_sampler_texture()Brian
2008-01-01Plug in more infrastructure for actual rendering.Brian
Track vertex/fragment shader state. Plug in pipe->draw_arrays(), pipe->draw_elements(). Plug render stage (a stub) into end of 'draw' pipeline. Specify a hard-coded vertex format for now.
2007-12-17updates for depth/stencil/alpha stateBrian
2007-12-17gallium: incorporate alpha state into depth_stencil state object.Keith Whitwell
2007-12-11gallium: remove set_sampler_units interfaceKeith Whitwell
The effect of this mapping can be acheived by the state tracker and setting up the pipe texture state pointers to incorporate its affects.
2007-12-10Cell driver state-setter functions, basic tile get/put, glClear.Brian
The state setting code was mostly just copied from the softpipe driver. The SPUs can now get/put framebuffer tiles from/to main memory and clear them to a given color. Lots of debug code in effect. Tiled framebuffer is displayed in X window via the xmwinsys layer. To enable Cell driver, export GALLIUM_CELL=1