Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-01-28 | Cell: add a few null texture tests | Brian | |
2008-01-28 | Cell: basic texture mapping | Brian | |
Texture images are tiled in PPU code. SPUs use a texture cache for getting texels from textures. This is very rough code, but demos/texcyl.c works. | |||
2008-01-28 | Cell: make sure state commands aren't split across batches | Brian | |
2008-01-25 | Cell: emit framebuffer state like other state | Brian | |
Plus misc clean-up. Window resize sometimes works now. | |||
2008-01-25 | Cell: propogate vertex info to SPUs, use it for attrib interpolation | Brian | |
2008-01-21 | Cell: initial support for sampler state | Brian | |
2008-01-12 | Cell: first state object (depth/stencil/alpha) emitted to SPUs | Brian | |