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path: root/src/mesa/pipe/cell/ppu/cell_state_sampler.c
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2008-01-28Cell: basic texture mappingBrian
Texture images are tiled in PPU code. SPUs use a texture cache for getting texels from textures. This is very rough code, but demos/texcyl.c works.
2008-01-21Cell: add cell_set_sampler_texture()Brian
2007-12-11Remove obsolete clear_color, tex sampler state functionsBrian
2007-12-11gallium: remove set_sampler_units interfaceKeith Whitwell
The effect of this mapping can be acheived by the state tracker and setting up the pipe texture state pointers to incorporate its affects.
2007-12-10Cell driver state-setter functions, basic tile get/put, glClear.Brian
The state setting code was mostly just copied from the softpipe driver. The SPUs can now get/put framebuffer tiles from/to main memory and clear them to a given color. Lots of debug code in effect. Tiled framebuffer is displayed in X window via the xmwinsys layer. To enable Cell driver, export GALLIUM_CELL=1