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path: root/src/mesa/pipe/cell/ppu
AgeCommit message (Collapse)Author
2008-01-25Cell: propogate vertex info to SPUs, use it for attrib interpolationBrian
2008-01-25Cell: batch_buffer_size should be uint, not ubyteBrian
2008-01-24Cell: send actual vertex size in the render commandBrian
2008-01-24Cell: rewrite compute_vertex_layout()Brian
2008-01-24Cell: fix asst. warningsBrian
2008-01-23Cell: s/FORMAT/EMIT/Brian
2008-01-23Cell: remove old test codeBrian
2008-01-23Cell: asst. updates to sync up with today's earlier gallium changesBrian
2008-01-21Cell: initial support for sampler stateBrian
2008-01-21Cell: s/cell_init_surface_funcs/cell_init_surface_functions/Brian
2008-01-21Cell: Added cell_surface.[ch] filesBrian
2008-01-21Cell: renamed cell_surface.[ch] to cell_clear.[ch]Brian
2008-01-21Cell: rename cell_surface.[ch] cell_clear.[ch]Brian
2008-01-21Cell: Add initial texture functionsBrian
2008-01-21Cell: add cell_set_sampler_texture()Brian
2008-01-21gallium: add a src_index[] array to draw's vertex_info for mapping ↵Brian
post-xform vertex attribs to hw vertex attribs
2008-01-20enable call to cell_emit_state()Brian
2008-01-19Cell: improve "finished copying batch buffer" signalling.Brian
When the SPU is done copying a batch buffer to local store, use an mfc_put() to write a "done" message back to the buffer status array in main memory. We were previously using a mailbox message for synchronization.
2008-01-16vbuf updates/fixes (KeithW)Brian
Plus, update i915 and Cell drivers for latest vbuf->draw() params.
2008-01-14Cell: after sending a batch, wait for a DMA completion signal.Brian
This fixes sporadic rendering glitches. Using a mailbox msg for now, until spe_mfcio_tag_status_read() or similar is found to work.
2008-01-14Cell: update surface map code to match recent changes in pipe_surface structBrian
2008-01-12Cell: disable cell_emit_state() for nowBrian
2008-01-12Cell: first state object (depth/stencil/alpha) emitted to SPUsBrian
2008-01-12Cell: whitespace/cleanupBrian
2008-01-12Cell: sketch out needed rasterizer stateBrian
2008-01-11Cell: basic batch buffer workingBrian
2008-01-11Cell: initial work for a hw-like batch buffer systemBrian
2008-01-11Cell: remove obsolete cell_prim_buffer struct and codeBrian
2008-01-11Cell: debug code, commentsBrian
2008-01-11Cell: reformatttingBrian
2008-01-11Cell: Remove the pre-vbuf rendering codeBrian
2008-01-10Cell: compute bounding box in cell_vbuf_draw()Brian
2008-01-10Cell: enable vbuf path by defaultBrian
2008-01-10Cell: checkpoint: draw_vbuf code in place and works, but not enabled by ↵Brian
default yet.
2008-01-10Cell: initial implementation of vbuf code.Brian
The draw module's vbuf stage builds buffers of post-transformed vertices and issues draw-elements calls to render them. We'll pass the vertex and index buffers to the SPUs...
2008-01-10Cell: call draw_compute_vertex_size()Brian
2008-01-10Cell: s/free/align_free/Brian
2008-01-10Cell: clean-up cell_spu_exit() codeBrian
2008-01-09Cell: remove some debug printfs, predicate others with Debug booleanBrian
2008-01-09Cell: implemement basic Z testingBrian
Also, improve some surface clearing code
2008-01-03Cell: improve surface state code to replace some temporary code.Brian
2008-01-03insert a temporary flush to fix missing triangles artifactBrian
2008-01-03better debug codeBrian
2008-01-02make use of prim bounds box infoBrian
2008-01-02only fetch as much vertex data as neededBrian
2008-01-02remove previous triangle test codeBrian
2008-01-02Cell: basic triangle rendering works.Brian
The cell "render_stage" (last in the "draw" pipeline) emits vertices into a buffer which is pulled by the SPUs in response to a "RENDER" command. This is pretty much temporary/scaffold code for now.
2008-01-01Plug in more infrastructure for actual rendering.Brian
Track vertex/fragment shader state. Plug in pipe->draw_arrays(), pipe->draw_elements(). Plug render stage (a stub) into end of 'draw' pipeline. Specify a hard-coded vertex format for now.
2007-12-17updates for depth/stencil/alpha stateBrian
2007-12-17gallium: incorporate alpha state into depth_stencil state object.Keith Whitwell