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path: root/src/mesa/pipe/cell/spu
AgeCommit message (Expand)Author
2008-02-15Correctly read / write vertex header from / to main memoryIan Romanick
2008-02-15Handle CELL_CMD_VS_EXECUTE *only* outside batch commands.Ian Romanick
2008-02-15Set machine->ProcessorIan Romanick
2008-02-15Elts are always ints, pass vOut pointers in-line in commandIan Romanick
2008-02-15Implement micro_pow and micro_sqrtIan Romanick
2008-02-15Fix size calculation in attribute fetch.Ian Romanick
2008-02-15Fetch uniforms from main memory.Ian Romanick
2008-02-15Missing amperstand in previous commit. Oops.Ian Romanick
2008-02-15Pass ptr to local memory copy instead of main memory to exec_instructionIan Romanick
2008-02-15Implement vertex fetch / vertex shader output write-backIan Romanick
2008-02-15Initial pass at instruction / declaration fetchIan Romanick
2008-02-15Initial pass at vertex shader on SPU using TGSI VMIan Romanick
2008-02-15Cell: prototype SIMD code for z testingBrian
2008-02-15Cell: start to SIMD-ize triangle attribute interpolationBrian
2008-02-15Cell: fold setup_tri() into tri_draw()Brian
2008-02-15Cell: make 'setup' a regular var instead of passing around a pointer everywhereBrian
2008-02-15Cell: minor code refactoring, movementBrian
2008-02-15Cell: check tile status before wait_on_mask()Brian
2008-02-15Cell: make wait_on_mask() static/inlinedBrian
2008-02-15Cell: use _pack_rgba8() from pack_rgba8.h to do float[4]->uint color conversionBrian
2008-02-15Cell: move cmd_render() into new spu_render.c fileBrian
2008-02-15Cell: compute min index referenced in draw command, use it to reduce size of ...Brian
2008-02-15Cell: minor optimization for flat shadingBrian
2008-02-15Cell: basic texture mappingBrian
2008-02-15Cell: initial texture cache/sampling codeBrian
2008-02-15Cell: re-enable bounding boxesBrian
2008-02-15Cell: additional assertionsBrian
2008-02-15Cell: clean-up of render pathBrian
2008-02-15Cell: checkpoint commit: always inline prim indexes into batch bufferBrian
2008-02-15Cell: generalize the batch buffer code for vertex buffers...Brian
2008-01-26Cell: added support for inlined vertex buffers.Brian
2008-01-26Cell: added support for inlined indexesBrian
2008-01-26Cell: move ASSERT macro into common.hBrian
2008-01-25Cell: typedefs need semicolons, Ian :)Brian
2008-01-25Cell: emit framebuffer state like other stateBrian
2008-01-25Work around parameter differences for main in different SDK versionsIan Romanick
2008-01-25Cell: propogate vertex info to SPUs, use it for attrib interpolationBrian
2008-01-25Cell: new ROUNDUP16() macroBrian
2008-01-24Cell: send actual vertex size in the render commandBrian
2008-01-21Cell: initial support for sampler stateBrian
2008-01-21Cell: added asmfiles ruleBrian
2008-01-20Cell: use tile_t for color tileBrian
2008-01-20Cell: clean-up/re-org tile codeBrian
2008-01-20Cell: use depth/stencil state to enable ztestBrian
2008-01-19Cell: improve "finished copying batch buffer" signalling.Brian
2008-01-14Cell: after sending a batch, wait for a DMA completion signal.Brian
2008-01-14clamp colors during float->int conversionBrian
2008-01-12Cell: remove fb parameter to get/put_tile()Brian
2008-01-12Cell: collect vars in a spu_global structBrian
2008-01-12Cell: first state object (depth/stencil/alpha) emitted to SPUsBrian