Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-01-25 | Cell: propogate vertex info to SPUs, use it for attrib interpolation | Brian | |
2008-01-25 | Cell: new ROUNDUP16() macro | Brian | |
2008-01-24 | Cell: send actual vertex size in the render command | Brian | |
2008-01-21 | Cell: initial support for sampler state | Brian | |
2008-01-21 | Cell: added asmfiles rule | Brian | |
2008-01-20 | Cell: use tile_t for color tile | Brian | |
2008-01-20 | Cell: clean-up/re-org tile code | Brian | |
Also, support 16 or 32-bit Z buffer at runtime. | |||
2008-01-20 | Cell: use depth/stencil state to enable ztest | Brian | |
Move z-test code into do_depth_test(). Add ZSIZE symbol to support 2 or 4-byte Z values. | |||
2008-01-19 | Cell: improve "finished copying batch buffer" signalling. | Brian | |
When the SPU is done copying a batch buffer to local store, use an mfc_put() to write a "done" message back to the buffer status array in main memory. We were previously using a mailbox message for synchronization. | |||
2008-01-14 | Cell: after sending a batch, wait for a DMA completion signal. | Brian | |
This fixes sporadic rendering glitches. Using a mailbox msg for now, until spe_mfcio_tag_status_read() or similar is found to work. | |||
2008-01-14 | clamp colors during float->int conversion | Brian | |
2008-01-12 | Cell: remove fb parameter to get/put_tile() | Brian | |
2008-01-12 | Cell: collect vars in a spu_global struct | Brian | |
2008-01-12 | Cell: first state object (depth/stencil/alpha) emitted to SPUs | Brian | |
2008-01-12 | Cell: prefix SPU files with spu_ | Brian | |
2008-01-12 | Cell: prefix SPU sources with spu_ | Brian | |
2008-01-11 | Cell: basic batch buffer working | Brian | |
2008-01-11 | Cell: initial work for a hw-like batch buffer system | Brian | |
2008-01-11 | Cell: Remove the pre-vbuf rendering code | Brian | |
2008-01-10 | Cell: wait_on_mask_all() | Brian | |
2008-01-10 | Cell: remove unneeded #includes | Brian | |
2008-01-10 | Cell: remove unused color field | Brian | |
2008-01-10 | Cell: remove unused code | Brian | |
2008-01-10 | Cell: make vertex_header and prim_header types private to tri.c | Brian | |
2008-01-10 | Cell: avoid copying vertex data | Brian | |
2008-01-10 | Cell: move tile-related code into new tile.[ch] files. | Brian | |
2008-01-10 | Cell: use new ASSERT macro instead of standard assert | Brian | |
The later doesn't seem to work properly in SPU code. | |||
2008-01-10 | Cell: checkpoint: draw_vbuf code in place and works, but not enabled by ↵ | Brian | |
default yet. | |||
2008-01-09 | Cell: initial implementation of tile status optimizations | Brian | |
Tiles are marked as CLEAR, DEFINED or DIRTY to avoid making unnecessary get_tile() and put_tile() calls. | |||
2008-01-09 | Cell: start using DMA tags in a more sensible way, move waits() later when ↵ | Brian | |
possible. | |||
2008-01-09 | move cliprect bounds, do trivial rejection triangle clipping | Brian | |
2008-01-09 | Cell: remove some debug printfs, predicate others with Debug boolean | Brian | |
2008-01-09 | Cell: implemement basic Z testing | Brian | |
Also, improve some surface clearing code | |||
2008-01-03 | Cell: initial work for getting/putting Z tiles | Brian | |
2008-01-03 | disable bbox code until glitches are fixed | Brian | |
2008-01-03 | Cell: improve surface state code to replace some temporary code. | Brian | |
2008-01-03 | asst changes in bbox code, dma tags, etc | Brian | |
2008-01-03 | pass surface format in cell_command_framebuffer struct | Brian | |
2008-01-02 | make use of prim bounds box info | Brian | |
2008-01-02 | only fetch as much vertex data as needed | Brian | |
2008-01-02 | remove previous triangle test code | Brian | |
2008-01-02 | Cell: basic triangle rendering works. | Brian | |
The cell "render_stage" (last in the "draw" pipeline) emits vertices into a buffer which is pulled by the SPUs in response to a "RENDER" command. This is pretty much temporary/scaffold code for now. | |||
2008-01-01 | hack/fix pack_color() for correct ps3 format | Brian | |
2007-12-11 | Cell: draw smooth-shaded triangle | Brian | |
2007-12-11 | Collect some global vars in a single struct. | Brian | |
2007-12-11 | SPU function prototypes, etc. | Brian | |
2007-12-11 | use ALIGN16_ATTRIB from p_compiler.h | Brian | |
2007-12-10 | Cell: first triangle. | Brian | |
This is a feeble first step, but it works. The cell_clear_surface() function has been hijacked to set up a "draw triangle" command and send it to all the SPUs. The Gallium softpipe triangle code was copied to the SPU module and modified. Only the progs/trivial/clear.c program runs. | |||
2007-12-10 | Cell driver state-setter functions, basic tile get/put, glClear. | Brian | |
The state setting code was mostly just copied from the softpipe driver. The SPUs can now get/put framebuffer tiles from/to main memory and clear them to a given color. Lots of debug code in effect. Tiled framebuffer is displayed in X window via the xmwinsys layer. To enable Cell driver, export GALLIUM_CELL=1 | |||
2007-12-10 | remove ~ backup files | Brian | |