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path: root/src/mesa/pipe/cell/spu
AgeCommit message (Collapse)Author
2008-01-03Cell: improve surface state code to replace some temporary code.Brian
2008-01-03asst changes in bbox code, dma tags, etcBrian
2008-01-03pass surface format in cell_command_framebuffer structBrian
2008-01-02make use of prim bounds box infoBrian
2008-01-02only fetch as much vertex data as neededBrian
2008-01-02remove previous triangle test codeBrian
2008-01-02Cell: basic triangle rendering works.Brian
The cell "render_stage" (last in the "draw" pipeline) emits vertices into a buffer which is pulled by the SPUs in response to a "RENDER" command. This is pretty much temporary/scaffold code for now.
2008-01-01hack/fix pack_color() for correct ps3 formatBrian
2007-12-11Cell: draw smooth-shaded triangleBrian
2007-12-11Collect some global vars in a single struct.Brian
2007-12-11SPU function prototypes, etc.Brian
2007-12-11use ALIGN16_ATTRIB from p_compiler.hBrian
2007-12-10Cell: first triangle.Brian
This is a feeble first step, but it works. The cell_clear_surface() function has been hijacked to set up a "draw triangle" command and send it to all the SPUs. The Gallium softpipe triangle code was copied to the SPU module and modified. Only the progs/trivial/clear.c program runs.
2007-12-10Cell driver state-setter functions, basic tile get/put, glClear.Brian
The state setting code was mostly just copied from the softpipe driver. The SPUs can now get/put framebuffer tiles from/to main memory and clear them to a given color. Lots of debug code in effect. Tiled framebuffer is displayed in X window via the xmwinsys layer. To enable Cell driver, export GALLIUM_CELL=1
2007-12-10remove ~ backup filesBrian
2007-12-05Add dependency checking for Cell driver sources.Brian
2007-12-02Initial Cell driver infrastructure.Brian
No real code yet. Just stand-ins and make/build infrastructure.