Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-01-03 | Cell: improve surface state code to replace some temporary code. | Brian | |
2008-01-03 | asst changes in bbox code, dma tags, etc | Brian | |
2008-01-03 | insert a temporary flush to fix missing triangles artifact | Brian | |
2008-01-03 | pass surface format in cell_command_framebuffer struct | Brian | |
2008-01-03 | better debug code | Brian | |
2008-01-02 | make use of prim bounds box info | Brian | |
2008-01-02 | only fetch as much vertex data as needed | Brian | |
2008-01-02 | remove previous triangle test code | Brian | |
2008-01-02 | Cell: basic triangle rendering works. | Brian | |
The cell "render_stage" (last in the "draw" pipeline) emits vertices into a buffer which is pulled by the SPUs in response to a "RENDER" command. This is pretty much temporary/scaffold code for now. | |||
2008-01-01 | Plug in more infrastructure for actual rendering. | Brian | |
Track vertex/fragment shader state. Plug in pipe->draw_arrays(), pipe->draw_elements(). Plug render stage (a stub) into end of 'draw' pipeline. Specify a hard-coded vertex format for now. | |||
2008-01-01 | hack/fix pack_color() for correct ps3 format | Brian | |
2007-12-17 | updates for depth/stencil/alpha state | Brian | |
2007-12-17 | gallium: incorporate alpha state into depth_stencil state object. | Keith Whitwell | |
2007-12-12 | PIPE_SCREEN_SURFACE no longer needed | Brian | |
2007-12-11 | Cell: draw smooth-shaded triangle | Brian | |
2007-12-11 | Collect some global vars in a single struct. | Brian | |
2007-12-11 | Remove temporary cell_create_surface() | Brian | |
2007-12-11 | SPU function prototypes, etc. | Brian | |
2007-12-11 | Port to libspe2 | Ian Romanick | |
libspe is deprecated in Cell SDK 2.1, and it is removed in Cell SDK 3.0. This patch ports the existing libspe-based code to libspe2. Some error checking (eh-hem) would be nice. | |||
2007-12-11 | use ALIGN16_ATTRIB from p_compiler.h | Brian | |
2007-12-11 | Remove obsolete clear_color, tex sampler state | Brian | |
2007-12-11 | Remove obsolete clear_color, tex sampler state functions | Brian | |
2007-12-11 | gallium: remove set_sampler_units interface | Keith Whitwell | |
The effect of this mapping can be acheived by the state tracker and setting up the pipe texture state pointers to incorporate its affects. | |||
2007-12-10 | Cell: first triangle. | Brian | |
This is a feeble first step, but it works. The cell_clear_surface() function has been hijacked to set up a "draw triangle" command and send it to all the SPUs. The Gallium softpipe triangle code was copied to the SPU module and modified. Only the progs/trivial/clear.c program runs. | |||
2007-12-10 | Cell driver state-setter functions, basic tile get/put, glClear. | Brian | |
The state setting code was mostly just copied from the softpipe driver. The SPUs can now get/put framebuffer tiles from/to main memory and clear them to a given color. Lots of debug code in effect. Tiled framebuffer is displayed in X window via the xmwinsys layer. To enable Cell driver, export GALLIUM_CELL=1 | |||
2007-12-10 | remove ~ backup files | Brian | |
2007-12-05 | Add dependency checking for Cell driver sources. | Brian | |
2007-12-02 | Initial Cell driver infrastructure. | Brian | |
No real code yet. Just stand-ins and make/build infrastructure. |