Age | Commit message (Expand) | Author |
2008-01-11 | Cell: Remove the pre-vbuf rendering code | Brian |
2008-01-10 | Cell: wait_on_mask_all() | Brian |
2008-01-10 | Cell: remove unneeded #includes | Brian |
2008-01-10 | Cell: compute bounding box in cell_vbuf_draw() | Brian |
2008-01-10 | Cell: remove unused color field | Brian |
2008-01-10 | Cell: remove unused code | Brian |
2008-01-10 | Cell: make vertex_header and prim_header types private to tri.c | Brian |
2008-01-10 | Cell: avoid copying vertex data | Brian |
2008-01-10 | Cell: move tile-related code into new tile.[ch] files. | Brian |
2008-01-10 | Cell: use new ASSERT macro instead of standard assert | Brian |
2008-01-10 | Cell: enable vbuf path by default | Brian |
2008-01-10 | Cell: checkpoint: draw_vbuf code in place and works, but not enabled by defau... | Brian |
2008-01-10 | Cell: initial implementation of vbuf code. | Brian |
2008-01-10 | Cell: call draw_compute_vertex_size() | Brian |
2008-01-10 | Cell: s/free/align_free/ | Brian |
2008-01-10 | Cell: clean-up cell_spu_exit() code | Brian |
2008-01-10 | bump CELL_MAX_VERTS to 240 | Brian |
2008-01-09 | Cell: initial implementation of tile status optimizations | Brian |
2008-01-09 | Cell: start using DMA tags in a more sensible way, move waits() later when po... | Brian |
2008-01-09 | move cliprect bounds, do trivial rejection triangle clipping | Brian |
2008-01-09 | Cell: remove some debug printfs, predicate others with Debug boolean | Brian |
2008-01-09 | Cell: implemement basic Z testing | Brian |
2008-01-03 | Cell: initial work for getting/putting Z tiles | Brian |
2008-01-03 | disable bbox code until glitches are fixed | Brian |
2008-01-03 | Cell: improve surface state code to replace some temporary code. | Brian |
2008-01-03 | asst changes in bbox code, dma tags, etc | Brian |
2008-01-03 | insert a temporary flush to fix missing triangles artifact | Brian |
2008-01-03 | pass surface format in cell_command_framebuffer struct | Brian |
2008-01-03 | better debug code | Brian |
2008-01-02 | make use of prim bounds box info | Brian |
2008-01-02 | only fetch as much vertex data as needed | Brian |
2008-01-02 | remove previous triangle test code | Brian |
2008-01-02 | Cell: basic triangle rendering works. | Brian |
2008-01-01 | Plug in more infrastructure for actual rendering. | Brian |
2008-01-01 | hack/fix pack_color() for correct ps3 format | Brian |
2007-12-17 | updates for depth/stencil/alpha state | Brian |
2007-12-17 | gallium: incorporate alpha state into depth_stencil state object. | Keith Whitwell |
2007-12-12 | PIPE_SCREEN_SURFACE no longer needed | Brian |
2007-12-11 | Cell: draw smooth-shaded triangle | Brian |
2007-12-11 | Collect some global vars in a single struct. | Brian |
2007-12-11 | Remove temporary cell_create_surface() | Brian |
2007-12-11 | SPU function prototypes, etc. | Brian |
2007-12-11 | Port to libspe2 | Ian Romanick |
2007-12-11 | use ALIGN16_ATTRIB from p_compiler.h | Brian |
2007-12-11 | Remove obsolete clear_color, tex sampler state | Brian |
2007-12-11 | Remove obsolete clear_color, tex sampler state functions | Brian |
2007-12-11 | gallium: remove set_sampler_units interface | Keith Whitwell |
2007-12-10 | Cell: first triangle. | Brian |
2007-12-10 | Cell driver state-setter functions, basic tile get/put, glClear. | Brian |
2007-12-10 | remove ~ backup files | Brian |