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path: root/src/mesa/pipe/cell
AgeCommit message (Collapse)Author
2007-12-12PIPE_SCREEN_SURFACE no longer neededBrian
2007-12-11Cell: draw smooth-shaded triangleBrian
2007-12-11Collect some global vars in a single struct.Brian
2007-12-11Remove temporary cell_create_surface()Brian
2007-12-11SPU function prototypes, etc.Brian
2007-12-11Port to libspe2Ian Romanick
libspe is deprecated in Cell SDK 2.1, and it is removed in Cell SDK 3.0. This patch ports the existing libspe-based code to libspe2. Some error checking (eh-hem) would be nice.
2007-12-11use ALIGN16_ATTRIB from p_compiler.hBrian
2007-12-11Remove obsolete clear_color, tex sampler stateBrian
2007-12-11Remove obsolete clear_color, tex sampler state functionsBrian
2007-12-11gallium: remove set_sampler_units interfaceKeith Whitwell
The effect of this mapping can be acheived by the state tracker and setting up the pipe texture state pointers to incorporate its affects.
2007-12-10Cell: first triangle.Brian
This is a feeble first step, but it works. The cell_clear_surface() function has been hijacked to set up a "draw triangle" command and send it to all the SPUs. The Gallium softpipe triangle code was copied to the SPU module and modified. Only the progs/trivial/clear.c program runs.
2007-12-10Cell driver state-setter functions, basic tile get/put, glClear.Brian
The state setting code was mostly just copied from the softpipe driver. The SPUs can now get/put framebuffer tiles from/to main memory and clear them to a given color. Lots of debug code in effect. Tiled framebuffer is displayed in X window via the xmwinsys layer. To enable Cell driver, export GALLIUM_CELL=1
2007-12-10remove ~ backup filesBrian
2007-12-05Add dependency checking for Cell driver sources.Brian
2007-12-02Initial Cell driver infrastructure.Brian
No real code yet. Just stand-ins and make/build infrastructure.