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path: root/src/mesa/pipe/cell
AgeCommit message (Collapse)Author
2008-01-20Cell: clean-up/re-org tile codeBrian
Also, support 16 or 32-bit Z buffer at runtime.
2008-01-20Cell: use depth/stencil state to enable ztestBrian
Move z-test code into do_depth_test(). Add ZSIZE symbol to support 2 or 4-byte Z values.
2008-01-20enable call to cell_emit_state()Brian
2008-01-19Cell: improve "finished copying batch buffer" signalling.Brian
When the SPU is done copying a batch buffer to local store, use an mfc_put() to write a "done" message back to the buffer status array in main memory. We were previously using a mailbox message for synchronization.
2008-01-16vbuf updates/fixes (KeithW)Brian
Plus, update i915 and Cell drivers for latest vbuf->draw() params.
2008-01-14Cell: after sending a batch, wait for a DMA completion signal.Brian
This fixes sporadic rendering glitches. Using a mailbox msg for now, until spe_mfcio_tag_status_read() or similar is found to work.
2008-01-14clamp colors during float->int conversionBrian
2008-01-14Cell: update surface map code to match recent changes in pipe_surface structBrian
2008-01-12Cell: remove fb parameter to get/put_tile()Brian
2008-01-12Cell: disable cell_emit_state() for nowBrian
2008-01-12Cell: collect vars in a spu_global structBrian
2008-01-12Cell: first state object (depth/stencil/alpha) emitted to SPUsBrian
2008-01-12Cell: whitespace/cleanupBrian
2008-01-12Cell: prefix SPU files with spu_Brian
2008-01-12Cell: prefix SPU sources with spu_Brian
2008-01-12Cell: sketch out needed rasterizer stateBrian
2008-01-11Cell: basic batch buffer workingBrian
2008-01-11Cell: initial work for a hw-like batch buffer systemBrian
2008-01-11Cell: remove obsolete cell_prim_buffer struct and codeBrian
2008-01-11Cell: debug code, commentsBrian
2008-01-11Cell: reformatttingBrian
2008-01-11Cell: Remove the pre-vbuf rendering codeBrian
2008-01-10Cell: wait_on_mask_all()Brian
2008-01-10Cell: remove unneeded #includesBrian
2008-01-10Cell: compute bounding box in cell_vbuf_draw()Brian
2008-01-10Cell: remove unused color fieldBrian
2008-01-10Cell: remove unused codeBrian
2008-01-10Cell: make vertex_header and prim_header types private to tri.cBrian
2008-01-10Cell: avoid copying vertex dataBrian
2008-01-10Cell: move tile-related code into new tile.[ch] files.Brian
2008-01-10Cell: use new ASSERT macro instead of standard assertBrian
The later doesn't seem to work properly in SPU code.
2008-01-10Cell: enable vbuf path by defaultBrian
2008-01-10Cell: checkpoint: draw_vbuf code in place and works, but not enabled by ↵Brian
default yet.
2008-01-10Cell: initial implementation of vbuf code.Brian
The draw module's vbuf stage builds buffers of post-transformed vertices and issues draw-elements calls to render them. We'll pass the vertex and index buffers to the SPUs...
2008-01-10Cell: call draw_compute_vertex_size()Brian
2008-01-10Cell: s/free/align_free/Brian
2008-01-10Cell: clean-up cell_spu_exit() codeBrian
2008-01-10bump CELL_MAX_VERTS to 240Brian
2008-01-09Cell: initial implementation of tile status optimizationsBrian
Tiles are marked as CLEAR, DEFINED or DIRTY to avoid making unnecessary get_tile() and put_tile() calls.
2008-01-09Cell: start using DMA tags in a more sensible way, move waits() later when ↵Brian
possible.
2008-01-09move cliprect bounds, do trivial rejection triangle clippingBrian
2008-01-09Cell: remove some debug printfs, predicate others with Debug booleanBrian
2008-01-09Cell: implemement basic Z testingBrian
Also, improve some surface clearing code
2008-01-03Cell: initial work for getting/putting Z tilesBrian
2008-01-03disable bbox code until glitches are fixedBrian
2008-01-03Cell: improve surface state code to replace some temporary code.Brian
2008-01-03asst changes in bbox code, dma tags, etcBrian
2008-01-03insert a temporary flush to fix missing triangles artifactBrian
2008-01-03pass surface format in cell_command_framebuffer structBrian
2008-01-03better debug codeBrian