Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-09-21 | Make the alpha test state a cso. | Zack Rusin | |
2007-09-20 | Fix failover state binding and convert the sampler to use the new | Zack Rusin | |
state constant state object semantics. | |||
2007-09-20 | Convert depth_stencil state to the new semantics. | Zack Rusin | |
2007-09-20 | Switch fragment/vertex shaders to the new caching semantics. | Zack Rusin | |
Allow driver custom allocation within cached objects. The shaders are currently twiced (by cso layer and by the program itself). | |||
2007-09-19 | Fix a really stupid mistake that Michel hit. Return proper hash. | Zack Rusin | |
2007-09-19 | Convert the rasterizer cso to the new semantics. | Zack Rusin | |
Basically make cso hold the driver specific struct, while managing the template. | |||
2007-09-19 | Redo the cso cache to map driver data in a lot more pleasing way. | Zack Rusin | |
Drivers can now create whatever they want from the state template. We use cso_state object to store the template (necessary during lookups), and the driver data. Convert blend state to the new semantics. | |||
2007-09-19 | Finish up conversions of shaders to immutable objects. | Zack Rusin | |
Create/Delete calls should be split since in create we'll be compiling them so we want to know which one it is (vertex/fragment). | |||
2007-09-18 | Convert shader to an immutable state object. | Zack Rusin | |
2007-09-18 | move cso cache to the pipe directory | Zack Rusin | |