| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2007-08-20 | Move vertex transformation/shader code into draw_prim.c to avoid need for ↵ | Brian | |
| vs_flush() function pointer. | |||
| 2007-08-20 | move ALIGN16-related macros into p_compiler.h | Brian | |
| 2007-08-20 | Update glClear and glDrawPixels code. | Brian | |
| Since they're implemented by drawing quadrilaterals (and go through vertex transformation and viewport mapping) we don't have to invert Y coords. | |||
| 2007-08-20 | remove some of the #ifndef MESA stuff | Brian | |
| 2007-08-20 | Checkpoint: remove more of the old draw_vb() code. | Brian | |
| 2007-08-20 | Start to remove the temporary draw_vb() and draw_vertices() code. | Brian | |
| new st_draw_vertices() utility used by glClear and glDrawPixels | |||
| 2007-08-20 | Move guts of vertex array drawing into the 'draw' module. | Brian | |
