Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-08-23 | Checkpoint: new vertex/fragment attribute naming | Brian | |
Replace VF_ATTRIB_x with TGSI_ATTRIB_x When converting mesa programs to TGSI programs, also convert the InputsRead and OutputsWritten to a mask of TGSI_ATTRIB_ bits. Still need to do conversion for vertex programs... | |||
2007-08-23 | comment about code duplication | Brian | |
2007-08-23 | Checkpoint commit: i915 texture works, use new vertex_info struct | Brian | |
Basic i915 2D texturing seems to work now. The vertex format is determined from the current fragment shader. | |||
2007-08-20 | Move vertex transformation/shader code into draw_prim.c to avoid need for ↵ | Brian | |
vs_flush() function pointer. | |||
2007-08-20 | move ALIGN16-related macros into p_compiler.h | Brian | |
2007-08-20 | Update glClear and glDrawPixels code. | Brian | |
Since they're implemented by drawing quadrilaterals (and go through vertex transformation and viewport mapping) we don't have to invert Y coords. | |||
2007-08-20 | remove some of the #ifndef MESA stuff | Brian | |
2007-08-20 | Checkpoint: remove more of the old draw_vb() code. | Brian | |
2007-08-20 | Start to remove the temporary draw_vb() and draw_vertices() code. | Brian | |
new st_draw_vertices() utility used by glClear and glDrawPixels | |||
2007-08-20 | Move guts of vertex array drawing into the 'draw' module. | Brian | |