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path: root/src/mesa/pipe/draw/draw_clip.c
AgeCommit message (Collapse)Author
2007-08-23Checkpoint: new vertex/fragment attribute namingBrian
Replace VF_ATTRIB_x with TGSI_ATTRIB_x When converting mesa programs to TGSI programs, also convert the InputsRead and OutputsWritten to a mask of TGSI_ATTRIB_ bits. Still need to do conversion for vertex programs...
2007-08-23Checkpoint commit: i915 texture works, use new vertex_info structBrian
Basic i915 2D texturing seems to work now. The vertex format is determined from the current fragment shader.
2007-08-21Silence compiler warnings.michal
2007-08-17define CLIP_LEFT/RIGHT etcBrian
2007-08-16Remove many dependencies on mesa headers.Brian
To build with mesa, need -DMESA in makefile/config file.
2007-07-25Implement line stippling.Brian
Also added draw_stage::reset_line_stipple(). There may be a better way of doing that though.
2007-07-13Fix for-loop in interp() so we don't go out of bounds.Brian
Improved comments for that loop. Added some sanity check assertions regarding vertex layout.
2007-07-12Rename prim_stage -> draw_stageBrian
2007-07-12fix MIN/MAX mix-upBrian
2007-07-10Fix line clipping bug. New comments.Brian
Need to use a new prim_header for the post-clipped line. Otherwise, we were changing the header passed to us from the vb code. That messed up the vertex pointers for the next line primitive.
2007-07-09New 'draw' module for primitive drawing (clipping, culling, etc).Brian
2007-07-09Rename/move some files to modularize the primitive/draw code.Brian