Age | Commit message (Collapse) | Author |
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Replace VF_ATTRIB_x with TGSI_ATTRIB_x
When converting mesa programs to TGSI programs, also convert the InputsRead
and OutputsWritten to a mask of TGSI_ATTRIB_ bits.
Still need to do conversion for vertex programs...
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Basic i915 2D texturing seems to work now.
The vertex format is determined from the current fragment shader.
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To build with mesa, need -DMESA in makefile/config file.
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Also added draw_stage::reset_line_stipple(). There may be a better way
of doing that though.
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Improved comments for that loop.
Added some sanity check assertions regarding vertex layout.
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Need to use a new prim_header for the post-clipped line. Otherwise,
we were changing the header passed to us from the vb code. That messed
up the vertex pointers for the next line primitive.
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