summaryrefslogtreecommitdiff
path: root/src/mesa/pipe/draw/draw_flatshade.c
AgeCommit message (Collapse)Author
2007-08-31Define attrib_format and interp_mode enum typedefs and use where appropriate.Brian
2007-08-30fix breakage from prev commitBrian
2007-08-30In draw_flatshade.c use vertex_info->interp_mode[] to choose attribs/colors ↵Brian
to cpy. One less dependency on the TGSI_ATTRIB_x flags. This requires setting the vertex_info->interp_mode[] values in the i915 driver and passing them to draw_set_vertex_attributes().
2007-08-23Need to copy header->edgeflags to tmp when creating new prim_header.Brian
Edge flags were random/undefined otherwise.
2007-08-23Checkpoint: new vertex/fragment attribute namingBrian
Replace VF_ATTRIB_x with TGSI_ATTRIB_x When converting mesa programs to TGSI programs, also convert the InputsRead and OutputsWritten to a mask of TGSI_ATTRIB_ bits. Still need to do conversion for vertex programs...
2007-08-23Checkpoint commit: i915 texture works, use new vertex_info structBrian
Basic i915 2D texturing seems to work now. The vertex format is determined from the current fragment shader.
2007-08-16Remove many dependencies on mesa headers.Brian
To build with mesa, need -DMESA in makefile/config file.
2007-07-25Implement line stippling.Brian
Also added draw_stage::reset_line_stipple(). There may be a better way of doing that though.
2007-07-12Rename prim_stage -> draw_stageBrian
2007-07-09New 'draw' module for primitive drawing (clipping, culling, etc).Brian
2007-07-09Rename/move some files to modularize the primitive/draw code.Brian