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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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path:
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src
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mesa
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pipe
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draw
/
draw_prim.c
Age
Commit message (
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Author
2007-09-06
Initial work for post-transformed vertex feedback buffers.
Brian
2007-08-27
Split out vertex shader/cache/fetch functionality from draw_prim.c
Keith Whitwell
2007-08-24
Hook-up SSE2 to VS.
michal
2007-08-24
Fix user-defined clip planes. They seem to work properly now.
Brian
2007-08-24
re-enable compute_clipmask() call
Brian
2007-08-24
Fixup include paths after rename
Keith Whitwell
2007-08-23
remove dead code
Brian
2007-08-23
Vertex shader outputs are now tightly packed into the output slots.
Brian
2007-08-23
minor improvement to get_vertex() in-use flag setting
Brian
2007-08-23
fix an edgeflag logic error, see comments
Brian
2007-08-23
fix incorrect vertex index for POLYGON drawing
Brian
2007-08-23
get rid of VERT_RESULT_ usage
Brian
2007-08-23
Checkpoint commit: i915 texture works, use new vertex_info struct
Brian
2007-08-22
more debug output
Brian
2007-08-22
Rework of shader constant buffers.
Brian
2007-08-21
Headers.
michal
2007-08-20
Move vertex transformation/shader code into draw_prim.c to avoid need for vs_...
Brian
2007-08-20
remove some of the #ifndef MESA stuff
Brian
2007-08-20
Move guts of vertex array drawing into the 'draw' module.
Brian
2007-08-20
fix cache overflow bug in get_vertex()
Brian
2007-08-17
fix edgeflag bug
Brian
2007-08-16
Remove many dependencies on mesa headers.
Brian
2007-08-16
move the draw_alloc/free_tmps() functions to draw_prim.c
Brian
2007-08-16
point/line/polygon drawing (factored out of draw_vb.c)
Brian