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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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src
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mesa
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pipe
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draw
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draw_private.h
Age
Commit message (
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Author
2008-02-15
Provide mechanism to hook in custom vertex shader cache flush function
Ian Romanick
2008-02-15
gallium: add a couple of hardwired vertex fetch functions
Keith Whitwell
2008-01-26
gallium: restructure vertex fetch code slightly
Keith Whitwell
2008-01-25
gallium: better flush logic in draw module
Brian
2008-01-25
gallium: replace prim pipeline begin/end() functions with flush()
Brian
2008-01-23
gallium: overhaul usage of vertex_info in draw module.
Brian
2008-01-22
gallium: Added FORMAT_1F_PSIZE to insert constant point size into vertices
Brian
2008-01-21
gallium: new 'draw' stage for line stipple
Brian
2008-01-17
gallium: hardwire reset_temps functionality
Keith Whitwell
2007-12-11
gallium: Remove feedback interfaces from pipe driver.
Keith Whitwell
2007-12-09
gallium: add draw_stage::destroy().
Michal
2007-11-23
gallium: reorg tgsi directories.
Michal Krol
2007-11-09
comments, assertions
Brian
2007-11-08
Reorganize user-space vertex fields in draw_context into 'user' group.
Brian
2007-11-08
new comments
Brian
2007-11-07
Reset temporary vertices ids.
José Fonseca
2007-11-07
Use a consistent number to identify undefined vertices.
José Fonseca
2007-10-29
Refactor the LLVM code a bit.
Zack Rusin
2007-10-27
Enable SSE2 for vertex shaders.
michal
2007-10-27
Add sse2_program to draw_vertex_shader.
michal
2007-10-24
Cleanup some code.
Zack Rusin
2007-10-24
Implement the conversion and do the initial execution pass.
Zack Rusin
2007-10-23
added comment
Brian
2007-10-22
plug the wide prims code into the pipeline
Brian
2007-10-15
Change 'drawing' field to boolean.
Brian
2007-10-03
Track fragment and vertex shader code generation via pipe shader state objects.
Michel Dänzer
2007-10-03
Unify the definitions of the 4 component dot product into one
Zack Rusin
2007-10-03
Unify handling of userplanes and regular planes to simplify
Zack Rusin
2007-10-02
Move tgsi machine state init/allocations so they're done less frequently.
Brian
2007-09-28
Use sse only if GALLIUM_SSE is defined
Zack Rusin
2007-09-28
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-28
Revert "Redoing the way we handle vertex shaders for the draw module."
Zack Rusin
2007-09-28
Revert "Use sse only if GALLIUM_SSE is defined"
Zack Rusin
2007-09-28
Use sse only if GALLIUM_SSE is defined
Zack Rusin
2007-09-28
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-27
Make flushing more lazy in the draw module.
Keith Whitwell
2007-09-25
First attempt at building vertex buffers post-clip.
Keith Whitwell
2007-09-20
Checkpoint: vertex attribute clean-up.
Brian
2007-09-18
Finishing up rename of the setup state to the rasterizer state.
Zack Rusin
2007-09-18
converting the setup state to immutable object and renaming it to rasterizer ...
Zack Rusin
2007-09-06
Initial work for post-transformed vertex feedback buffers.
Brian
2007-08-31
move some protos from draw_vertex.h to draw_private.h
Brian
2007-08-30
Remove dependency on TGSI_ATTRIB_x tokens in draw_twoside.c
Brian
2007-08-24
Fix user-defined clip planes. They seem to work properly now.
Brian
2007-08-23
Checkpoint: new vertex/fragment attribute naming
Brian
2007-08-23
Checkpoint commit: i915 texture works, use new vertex_info struct
Brian
2007-08-22
Rework of shader constant buffers.
Brian
2007-08-20
Move vertex transformation/shader code into draw_prim.c to avoid need for vs_...
Brian
2007-08-20
remove some of the #ifndef MESA stuff
Brian
2007-08-20
remove dead code related to vf module
Brian
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