Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-08-23 | Checkpoint: new vertex/fragment attribute naming | Brian | |
Replace VF_ATTRIB_x with TGSI_ATTRIB_x When converting mesa programs to TGSI programs, also convert the InputsRead and OutputsWritten to a mask of TGSI_ATTRIB_ bits. Still need to do conversion for vertex programs... | |||
2007-08-23 | Checkpoint commit: i915 texture works, use new vertex_info struct | Brian | |
Basic i915 2D texturing seems to work now. The vertex format is determined from the current fragment shader. | |||
2007-08-21 | Silence compiler warnings. | michal | |
2007-08-16 | Remove many dependencies on mesa headers. | Brian | |
To build with mesa, need -DMESA in makefile/config file. | |||
2007-08-13 | with Y=0=top, front/back determination is negated | Brian | |
2007-07-25 | Implement line stippling. | Brian | |
Also added draw_stage::reset_line_stipple(). There may be a better way of doing that though. | |||
2007-07-13 | Fix more polygon winding, culling confusion. | Brian | |
If the determinant of the triangle is positive, its winding is CCW (right-handed coord system). | |||
2007-07-12 | Rename prim_stage -> draw_stage | Brian | |
2007-07-12 | front/back-face determination was wrong | Brian | |
2007-07-09 | New 'draw' module for primitive drawing (clipping, culling, etc). | Brian | |
2007-07-09 | Rename/move some files to modularize the primitive/draw code. | Brian | |