Age | Commit message (Expand) | Author |
2007-10-27 | Fix SSE bug. | michal |
2007-10-27 | Respect use_sse flag. | michal |
2007-10-27 | Enable SSE2 for vertex shaders. | michal |
2007-10-27 | Add sse2_program to draw_vertex_shader. | michal |
2007-10-27 | Silence compiler warnings. | michal |
2007-10-25 | set vcache.referenced bit always | keithw |
2007-10-24 | better debug output | Brian |
2007-10-24 | Add copyright headers and do some cleanups. | Zack Rusin |
2007-10-24 | Cleanup some code. | Zack Rusin |
2007-10-24 | Align the load/stores. Reduce the amount of debugging output. | Zack Rusin |
2007-10-24 | Cleanup some of the debugging output code | Zack Rusin |
2007-10-24 | Muchos fixos. gears kinda works. and cases don't crash. | Zack Rusin |
2007-10-24 | Draw first triangle. Start on the llvm builder. | Zack Rusin |
2007-10-24 | Cleanup some of the testing code. Implement first pass at actually | Zack Rusin |
2007-10-24 | Execution engine is a singleton, for now keep it in the pipe. | Zack Rusin |
2007-10-24 | Generate the base shader. | Zack Rusin |
2007-10-24 | Implement the conversion and do the initial execution pass. | Zack Rusin |
2007-10-23 | Fix vertex cache bug that allows multiple vertices to fall into the same slot. | Brian |
2007-10-23 | added comment | Brian |
2007-10-23 | In get_vertex(), slot was computed using & 31. Replace with % VCACHE_SIZE. | Brian |
2007-10-23 | adjust coords in wide_line() to be conformant | Brian |
2007-10-22 | new flag to control psize (from vertex shader or fixed size) | Brian |
2007-10-22 | add support for sprite texcoord modes | Brian |
2007-10-22 | implement point sprite mode | Brian |
2007-10-22 | tweak point corners to pass conform test | Brian |
2007-10-22 | plug the wide prims code into the pipeline | Brian |
2007-10-22 | update to working condition | Brian |
2007-10-22 | pull clip/ module wide and stippled lines/points code | keithw |
2007-10-18 | Change type of shader->executable field from void * to generic function pointer. | Brian |
2007-10-18 | better debug code, silence some warnings | Brian |
2007-10-18 | pipe/draw/draw_context.c:47: error: 'false' undeclared (first use in this fun... | Oliver McFadden |
2007-10-16 | front/back determination was wrong | Brian |
2007-10-15 | Change 'drawing' field to boolean. | Brian |
2007-10-15 | remove unused includes | Brian |
2007-10-11 | Init draw->prim = ~0 | Brian |
2007-10-10 | added SSCALED cases in fetch_attrib4() | Brian |
2007-10-03 | Move XSTDCALL definition to p_compiler.h | Brian |
2007-10-03 | Track fragment and vertex shader code generation via pipe shader state objects. | Michel Dänzer |
2007-10-03 | Unify the definitions of the 4 component dot product into one | Zack Rusin |
2007-10-03 | Unify handling of userplanes and regular planes to simplify | Zack Rusin |
2007-10-02 | remove dead code | Brian |
2007-10-02 | Move tgsi machine state init/allocations so they're done less frequently. | Brian |
2007-09-28 | Use sse only if GALLIUM_SSE is defined | Zack Rusin |
2007-09-28 | Redoing the way we handle vertex shaders for the draw module. | Zack Rusin |
2007-09-28 | Revert "Redoing the way we handle vertex shaders for the draw module." | Zack Rusin |
2007-09-28 | Revert "Use sse only if GALLIUM_SSE is defined" | Zack Rusin |
2007-09-28 | Use sse only if GALLIUM_SSE is defined | Zack Rusin |
2007-09-28 | Redoing the way we handle vertex shaders for the draw module. | Zack Rusin |
2007-09-27 | Enable codegen based whenever __i386__ is defined. | Keith Whitwell |
2007-09-27 | fix merge | keithw |