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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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draw
Age
Commit message (
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Author
2008-02-11
gallium: fix fragment/vertex typo
Brian
2008-02-11
remove seperate llvm vs entry points
Zack Rusin
2008-02-10
rewrite the way cpu engine is handled
Zack Rusin
2008-02-10
rewrite the way we handle ir in llvm code
Zack Rusin
2008-02-07
tgsi: Fall back to interpreter instead of assert(0) on unimplemented SSE code.
Michel Dänzer
2008-02-06
gallium: Use p_debug.h instead of non-portable stdio.h/assert.h functions.
José Fonseca
2008-02-05
gallium: Use align_free to free aligned memory.
Michal Krol
2008-01-30
Add driver_private field for drivers that hook shader_queue_flush.
Ian Romanick
2008-01-30
Provide mechanism to hook in custom vertex shader cache flush function
Ian Romanick
2008-01-30
Implement vertex fetch / vertex shader output write-back
Ian Romanick
2008-01-30
gallium: Teach draw_vf about draw vertices.
José Fonseca
2008-01-30
gallium: Remove draw_vertex_fetch::lookup.
José Fonseca
2008-01-30
gallium: Fix build on WinXP.
Michal Krol
2008-01-29
gallium: weaken assert slightly
Keith Whitwell
2008-01-29
gallium: streamline various unfilled & stippled paths
Keith Whitwell
2008-01-29
gallium: Emit point size as a constant.
José Fonseca
2008-01-29
gallium: Emit constants.
José Fonseca
2008-01-29
gallium: Allow draw_vf usage to be controlled at runtime.
José Fonseca
2008-01-29
gallium: Add extern keyword to global.
José Fonseca
2008-01-29
gallium: Use GALLIUM_ prefix for env vars.
José Fonseca
2008-01-29
gallium: Remove direct dependencies to mesa internals.
José Fonseca
2008-01-28
gallium: remove dead vars, code
Keith Whitwell
2008-01-28
gallium: fix typos in hardwired fetch path
Keith Whitwell
2008-01-28
gallium: handle flatshading explicitly in clipper stage
Keith Whitwell
2008-01-28
gallium: add a couple of hardwired vertex fetch functions
Keith Whitwell
2008-01-28
gallium: only call vertex/prim queue flush when there is something to flush
Keith Whitwell
2008-01-28
gallium: explictly cast double to float in vertex fetch
Keith Whitwell
2008-01-28
gallium: fill in missing formats for vertex_fetch
Keith Whitwell
2008-01-28
gallium: remove dead code from draw_vf*
Keith Whitwell
2008-01-28
First stab at hooking draw_vbuf & vf.
José Fonseca
2008-01-28
Clone vf module.
José Fonseca
2008-01-28
Simplify prototypes of draw_vbuf's internal functions.
José Fonseca
2008-01-28
Cache the vinfo in vbuf_stage.
José Fonseca
2008-01-26
gallium: disable unnecessary point/line/tri re-validation in vbuf_flush_indic...
Brian
2008-01-26
gallium: fix a few segfaults/assertions that can happen during context init
Brian
2008-01-26
gallium: Fix build on Windows.
Michal Krol
2008-01-26
gallium: restructure vertex fetch code slightly
Keith Whitwell
2008-01-26
gallium: Fix MSVC float/double conversion warning.
José Fonseca
2008-01-25
gallium: replace loop w/ memset in draw_vertex_cache_invalidate()
Brian
2008-01-25
gallium: better flush logic in draw module
Brian
2008-01-25
gallium: replace prim pipeline begin/end() functions with flush()
Brian
2008-01-25
gallium: include p_state.h, replace PIPE_MAX_SHADER_OUTPUTS with PIPE_MAX_SHA...
Brian
2008-01-25
gallium: optimizations to flatshade, two-side prim stages
Brian
2008-01-24
change the name of the shaders to reflect what they do.
Zack Rusin
2008-01-23
gallium: rename FORMAT_x to EMIT_x and use EMIT_ALL to emit whole vertex as-i...
Brian
2008-01-23
gallium: improved vertex layout and interpolant setup in softpipe
Brian
2008-01-23
gallium: restore/rewrite vbuf code for softpipe
Brian
2008-01-23
gallium: overhaul usage of vertex_info in draw module.
Brian
2008-01-23
gallium: multiply vertex point size by 0.5
Brian
2008-01-22
gallium: Don't allocate a vertex buffer until after setting the prim type.
Brian
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