Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-08-24 | Fix user-defined clip planes. They seem to work properly now. | Brian | |
The bits for the N user-defined planes are now set in the vertex_header->clipmask. See some detailed comments about this in the clip_line() function. CLIP_USER_BIT no longer exists. | |||
2007-08-24 | re-enable compute_clipmask() call | Brian | |
2007-08-24 | Fixup include paths after rename | Keith Whitwell | |
2007-08-23 | remove dead code | Brian | |
2007-08-23 | Vertex shader outputs are now tightly packed into the output slots. | Brian | |
Fix softpipe vertex attribute setup. Also, update vs constants when the projection matrix changes (fixes samples/prim.c) | |||
2007-08-23 | Need to copy header->edgeflags to tmp when creating new prim_header. | Brian | |
Edge flags were random/undefined otherwise. | |||
2007-08-23 | minor improvement to get_vertex() in-use flag setting | Brian | |
2007-08-23 | fix an edgeflag logic error, see comments | Brian | |
2007-08-23 | fix incorrect vertex index for POLYGON drawing | Brian | |
2007-08-23 | get rid of VERT_RESULT_ usage | Brian | |
2007-08-23 | Checkpoint: new vertex/fragment attribute naming | Brian | |
Replace VF_ATTRIB_x with TGSI_ATTRIB_x When converting mesa programs to TGSI programs, also convert the InputsRead and OutputsWritten to a mask of TGSI_ATTRIB_ bits. Still need to do conversion for vertex programs... | |||
2007-08-23 | comment about code duplication | Brian | |
2007-08-23 | Checkpoint commit: i915 texture works, use new vertex_info struct | Brian | |
Basic i915 2D texturing seems to work now. The vertex format is determined from the current fragment shader. | |||
2007-08-23 | Define a re-usable vertex_info structure to describe vertex layouts. | Brian | |
This also includes legacy #defines for VF_ATTRIB_*, FRAG_ATTRIB_*, etc tokens. Those will go away eventually, but at least we no longer need vf/vf.h | |||
2007-08-22 | more debug output | Brian | |
2007-08-22 | remove old draw_vertices() | Brian | |
2007-08-22 | Rework of shader constant buffers. | Brian | |
They're now totally independent of the actual shaders. Also, implemented in terms of pipe_buffer_handles/objects. | |||
2007-08-21 | Headers. | michal | |
Fix alignment issues. Silence compiler warnings. More debugging code. | |||
2007-08-21 | Silence compiler warnings. | michal | |
2007-08-20 | Move vertex transformation/shader code into draw_prim.c to avoid need for ↵ | Brian | |
vs_flush() function pointer. | |||
2007-08-20 | move ALIGN16-related macros into p_compiler.h | Brian | |
2007-08-20 | Update glClear and glDrawPixels code. | Brian | |
Since they're implemented by drawing quadrilaterals (and go through vertex transformation and viewport mapping) we don't have to invert Y coords. | |||
2007-08-20 | remove some of the #ifndef MESA stuff | Brian | |
2007-08-20 | Obsolete | Brian | |
2007-08-20 | remove dead code related to vf module | Brian | |
2007-08-20 | Checkpoint: remove more of the old draw_vb() code. | Brian | |
2007-08-20 | Start to remove the temporary draw_vb() and draw_vertices() code. | Brian | |
new st_draw_vertices() utility used by glClear and glDrawPixels | |||
2007-08-20 | Move guts of vertex array drawing into the 'draw' module. | Brian | |
2007-08-20 | fix cache overflow bug in get_vertex() | Brian | |
2007-08-20 | Merge branch 'softpipe_0_1_branch' of ↵ | Brian | |
git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch | |||
2007-08-19 | Fix some draw_arrays issues. | Brian | |
We weren't mapping all the needed vertex array buffers. Move array state that was temporarily in draw_context to softpipe_context. Remove a bunch of dead code. | |||
2007-08-17 | replace memcpy() with assignment, better type safety | Brian | |
2007-08-17 | added CLIP_x_SHIFT vals | Brian | |
2007-08-17 | added pipe ptr to draw_context | Brian | |
2007-08-17 | define CLIP_LEFT/RIGHT etc | Brian | |
2007-08-17 | fix edgeflag bug | Brian | |
2007-08-16 | Silence compiler warnings. | michal | |
2007-08-16 | Remove many dependencies on mesa headers. | Brian | |
To build with mesa, need -DMESA in makefile/config file. | |||
2007-08-16 | move the draw_alloc/free_tmps() functions to draw_prim.c | Brian | |
2007-08-16 | Remove GL/mesa types, rearrange things into more logical groups | Brian | |
2007-08-16 | Drawing code refactoring. | Brian | |
Move code duplicated between draw_vb.c and sp_draw_arrays.c into draw_prim.c draw_vb.c will eventually go away, but this seems like a good step anyway. | |||
2007-08-16 | point/line/polygon drawing (factored out of draw_vb.c) | Brian | |
2007-08-15 | Remove mesa include directories, be stricter about include paths. | Keith Whitwell | |
2007-08-15 | added vertex array info fields | Brian | |
2007-08-15 | added draw_set_vertex_array_info() | Brian | |
2007-08-15 | comment | Brian | |
2007-08-15 | comments, minor clean-ups | Brian | |
2007-08-14 | use regular malloc/free instead of macros | Brian | |
2007-08-14 | Beginnings of a demand-filled post-tnl vertex cache. | Keith Whitwell | |
Probably breaks a bit of stuff, eg unfilled clipping, edgeflags, etc. | |||
2007-08-13 | with Y=0=top, front/back determination is negated | Brian | |